Besty0728/Unity-Skills
这个仓库里有 83 个技能,GitHub 星标 ★ 1,753。
- unity-skillsAutomate the Unity Editor through a local REST API — create and edit scripts, bu
- unity-addressablesManage Addressables groups, entries, profiles and content builds (com.unity.addr
- unity-addressables-designSource-anchored design rules for Unity Addressables 1.22.3/2.9.1
- unity-adrRecord Unity architecture decisions (ADR) with rationale
- unity-animatorEdit Unity Animator Controllers and drive runtime parameters
- unity-architectureAdvise on Unity gameplay and system architecture
- unity-asmdefAdvise on Unity assembly definitions (asmdef)
- unity-assetManage Unity AssetDatabase operations
- unity-asyncAdvise on Unity async and lifecycle strategy
- unity-batchUnified batch and async-job orchestration
- unity-behaviorDrive Unity Behavior behavior graphs and blackboard variables
- unity-blueprintsAdvise on starter architecture blueprints for small games
- unity-bookmarkManage Scene View bookmarks and saved viewpoints
- unity-cameraControl Unity Scene View and Game cameras
- unity-cinemachineSet up Cinemachine Virtual Cameras
- unity-cleanerClean up and audit a Unity project
- unity-componentManage GameObject components
- unity-consoleCapture and query the Unity Editor console
- unity-debugInspect debug, diagnostics and compile state
- unity-decalCreate and configure URP Decal Projectors
- unity-dotweenAutomate DOTween Free/Pro at editor time
- unity-dotween-designSource-anchored design rules for DOTween 1.3.015
- unity-editorControl and observe the Unity Editor state
- unity-eventWire UnityEvent persistent listeners at editor time
- unity-gameobjectCreate and manipulate GameObjects
- unity-graphicsManage project-wide GraphicsSettings and QualitySettings
- unity-historyManage undo/redo history over the native undo stack
- unity-hybridclrAutomate HybridCLR C# hot-update prebuild
- unity-importerConfigure asset import settings
- unity-inspectorAdvise on Unity Inspector authoring UX
- unity-lightCreate and configure Unity lights
- unity-manual-componentManually add, configure, reorder, and copy components on GameObjects using Unity
- unity-manual-gameobjectManually create GameObjects, organize the Hierarchy, and adjust Transforms using
- unity-manual-materialManually create and edit Materials and assign them to objects using Unity Editor
- unity-manual-sceneManually navigate, save, and manage scenes using Unity Editor UI. For simple Sce
- unity-materialEdit material and shader properties across Built-in/URP/HDRP
- unity-navmeshBake and query Unity NavMesh
- unity-netcodeSet up Netcode for GameObjects (NGO 2.x) multiplayer
- unity-netcode-designSource-anchored design rules for Netcode for GameObjects 2.x
- unity-optimizationOptimize project assets and scenes
- unity-packageManage Unity Package Manager (UPM) packages
- unity-patternsAdvise on choosing Unity design patterns
- unity-perceptionRead-only scene, project and script analysis for AI context
- unity-performanceAdvise on Unity performance red flags
- unity-physicsRun Unity physics queries and configure physics
- unity-pico-designDoc-anchored design rules for PICO Unity Integration SDK v3.4.0 — XR/MR/platform
- unity-postprocessConfigure modern SRP post-processing on URP/HDRP
- unity-prefabManage Prefabs and variants
- unity-primetweenInspect PrimeTween Free and generate runtime tween scripts
- unity-primetween-designSource-anchored design rules for PrimeTween 1.4.6
- unity-probuilderModel editable meshes with ProBuilder for blockout
- unity-profilerCapture read-only Unity runtime performance snapshots
- unity-projectRead Unity project metadata and package lists
- unity-project-scoutAdvise on reconnoitering an existing Unity project
- unity-qframeworkEditor automation for QFramework (github.com/liangxiegame/QFramework) — architec
- unity-qframework-designSource-anchored design rules for QFramework v1.0.257 covering the four-layer arc
- unity-sampleSample and demo skills for API connectivity testing
- unity-sceneManage Unity scenes
- unity-scene-contractsAdvise on Unity scene composition contracts
- unity-scriptCreate, read and analyze C# scripts
- unity-script-rolesAdvise on assigning Unity script roles
- unity-scriptableobjectManage ScriptableObject assets
- unity-scriptdesignAdvise on Unity gameplay script quality
- unity-shaderManage HLSL/ShaderLab .shader files
- unity-shadergraphCreate and inspect Shader Graph assets
- unity-shadergraph-designSource-anchored Shader Graph design rules for Unity 2022.3
- unity-skills-indexIndex of all Unity Skills modules with per-module mode labels (SA/FA/Mixed). Use
- unity-smartAI-powered scene queries, layout and auto-binding. AI
- unity-terrainOperate on Unity Terrain
- unity-testabilityAdvise on Unity testability
- unity-timelineEdit Unity Timeline assets and tracks
- unity-uiCreate and lay out Unity UGUI screens
- unity-uitoolkitBuild Unity UI Toolkit (UITK) UIs
- unity-unitask-designSource-anchored design rules for UniTask 2.5.10
- unity-cliGuide for using the experimental Unity CLI with bound UnitySkills projects
- unity-urpManage the Universal Render Pipeline (URP)
- unity-validationValidate project and scene health plus cleanup
- unity-volumeWork with the SRP Volume framework
- unity-workflowPersistent operation history and orchestration
- unity-xrSet up XR Interaction Toolkit (XRI) for VR/AR
- unity-yaml-editingLast-resort guidance for safely hand-editing Unity YAML
- unity-yooassetAutomate YooAsset hot-update and asset bundles
- unity-yooasset-designSource-anchored design rules for YooAsset v2.3.18
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