跳到主要内容
知仓学习社ZHICANG

unity-debug

Inspect debug, diagnostics and compile state

不碰外部(只输出文字)无严重或高危命中Besty0728/Unity-Skills

它会碰到什么

扫了多少1 个文本文件,5 KB
它会碰到什么不碰外部(只输出文字)
命中总数0 处
命中统计严重 0 · 高 0 · 中 0 · 低 0

这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。

技能内容

> Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Diagnosing compile failures
  • Checking errors after a change
  • Forcing recompilation
  • Gathering system diagnostics
  • 诊断编译失败、改动后检查报错、强制重编、收集系统诊断

Debug Skills

Debug utilities for error checking and diagnostics.

Operating Mode

  • Approval: 只读类 skill(unity_diagnose / debug_get_errors / debug_get_logs / debug_check_compilation / debug_get_system_info / debug_get_stack_trace / debug_get_assembly_info / debug_get_defines / debug_get_memory_info,全部标 SkillMode.SemiAuto)直接执行;debug_force_recompile / debug_set_defines 默认 SkillMode.FullAuto,需用户 grant,grant 后一步执行返结果。
  • Auto / Bypass: 直接执行。
  • 本模块含 Reload 类高危 skilldebug_force_recompile(标 MayTriggerReload=true)必然触发 Domain Reload;debug_set_defines 修改 PlayerSettings 的 scripting defines 也会触发重编译 —— 这些 skill 在 Approval / Auto 下会被 IsForbiddenInSemi 自动拦截,仅 Bypass 或 Allowlist 命中可执行,调用后服务端会短暂不可用。

DO NOT (common hallucinations):

  • debug_compile / debug_recompile do not exist → use debug_force_recompile
  • debug_run does not exist → use editor_play (editor module)
  • debug_clear does not exist → use console_clear (console module)
  • debug_set_defines triggers Domain Reload — server will be temporarily unavailable

Routing:

  • For runtime console logs → use console module's console_get_logs / console_start_capture
  • For play mode control → use editor module
  • For script compile feedback → use script module's script_get_compile_feedback

Skills

unity_diagnose

Aggregated Editor health snapshot — call this FIRST when triaging problems. Combines console errors, compile state, recent workflow tasks, recent jobs, and server stats in a single response. Avoids chaining 4-5 individual skills.

Parameters:

  • errorLimit (int, optional, default 20, range 1-200): Max console entries to return.
  • includeWarnings (bool, optional, default true): Include warnings (false = errors only).
  • includeRecentJobs (bool, optional, default true): Include the 10 most recent async jobs.

Returns: { summary: { healthy, consoleErrorCount, consoleWarningCount, isCompiling, serverRunning, hint }, compile, console, workflow, server, recentJobs }

debug_get_logs

Get console logs filtered by type and content.

Parameters:

  • type (string, optional): Filter by type (Error/Warning/Log). Default: Error.
  • filter (string, optional): Filter by content.
  • limit (int, optional): Max entries. Default: 50.

debug_get_errors

Get only active errors and exceptions from console.

Parameters:

  • limit (int, optional): Max entries. Default: 50.

debug_check_compilation

Check if there are any compilation errors.

Parameters: None.

debug_force_recompile

Force Unity to recompile all scripts.

Parameters: None.

debug_get_system_info

Get system and Unity environment information.

Parameters: None.

debug_get_stack_trace

Get stack trace for a log entry by index.

| Parameter | Type | Required | Default | Description |

|-----------|------|----------|---------|-------------|

| entryIndex | int | Yes | - | Index of the log entry to retrieve stack trace for |

Returns: { index, message, stackTrace }

debug_get_assembly_info

Get project assembly information.

Parameters: None.

Returns: { success, count, assemblies }

debug_get_defines

Get scripting define symbols for current platform.

Parameters: None.

Returns: { success, buildTargetGroup, defines }

debug_set_defines

Set scripting define symbols for current platform.

| Parameter | Type | Required | Default | Description |

|-----------|------|----------|---------|-------------|

| defines | string | Yes | - | Scripting define symbols to set |

Returns: { success, buildTargetGroup, defines, serverAvailability }

debug_get_memory_info

Get memory usage information.

Parameters: None.

Returns: { success, totalAllocatedMB, totalReservedMB, totalUnusedReservedMB, monoUsedSizeMB, monoHeapSizeMB }


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

想直接用这个技能?

本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。

它属于哪个仓库

星标★ 1,753
本站分层T1
该仓技能数83
原文件路径SkillsForUnity/unity-skills~/skills/debug/SKILL.md

同一个仓库里的其他技能

看这个仓库的全部 83 个技能