unity-blueprints
Advise on starter architecture blueprints for small games
它会碰到什么
这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。
技能内容
> Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Starting a small game from scratch
- Scaffolding a genre core structure
- Organizing a specific game type
- 从零开始做小游戏、搭建某类型核心结构、组织特定玩法
Unity Gameplay Blueprints
Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume.
Supported Blueprint Styles
- 2D platformer
- top-down shooter
- endless runner
- puzzle / interaction game
- tower defense
- clicker / incremental
- card / turn-based prototype
Output Format
- Core loop
- Recommended scenes
- Recommended modules
- Initial script list
- Data/config assets
- UI responsibilities
- What to deliberately keep simple
Guardrails
> Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Provide the smallest viable blueprint, not a giant reusable framework.
- Prefer a short script inventory over “future-proof” template sprawl.
想直接用这个技能?
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它属于哪个仓库
SkillsForUnity/unity-skills~/skills/blueprints/SKILL.md