跳到主要内容
知仓学习社ZHICANG

unity-testability

Advise on Unity testability

不碰外部(只输出文字)无严重或高危命中Besty0728/Unity-Skills

它会碰到什么

扫了多少1 个文本文件,1 KB
它会碰到什么不碰外部(只输出文字)
命中总数0 处
命中统计严重 0 · 高 0 · 中 0 · 低 0

这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。

技能内容

> Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Improving testability
  • Extracting logic for unit tests
  • Planning a test strategy
  • 提升可测试性、为单元测试抽取逻辑、规划测试策略

Unity Testability Advisor

Use this skill when deciding what logic should remain in Unity-facing classes and what should move into pure C# code.

Review Questions

  • Can the rule/algorithm run without Transform, GameObject, or scene state?
  • Can config be injected instead of read through static globals?
  • Can runtime decisions be moved to a plain C# class and called from a thin MonoBehaviour?
  • Does this need PlayMode coverage, or is EditMode enough?

Output Format

  • Logic that should move to pure C#
  • Logic that should stay Unity-facing
  • Suggested seams/interfaces
  • Candidate EditMode tests
  • Candidate PlayMode tests

Guardrails

> Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Do not force test seams everywhere if the script is tiny and scene-bound.
  • Prefer a few meaningful seams over abstraction for its own sake.

想直接用这个技能?

本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。

它属于哪个仓库

星标★ 1,753
本站分层T1
该仓技能数83
原文件路径SkillsForUnity/unity-skills~/skills/testability/SKILL.md

同一个仓库里的其他技能

看这个仓库的全部 83 个技能