unity-volume
Work with the SRP Volume framework
它会碰到什么
这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。
技能内容
> Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Setting up volumes
- Creating or loading a VolumeProfile
- Adding global/local volumes
- 搭建 Volume、创建或加载 VolumeProfile、向场景添加全局/局部 Volume
Volume Skills
Shared SRP Volume framework skills for Unity 2022.3+ — works in URP and HDRP via SRP Core.
Operating Mode
- Query skills (
volume_list_component_types,volume_get_component) areSkillMode.SemiAuto— they run in all three modes without grant. - Mutating skills (
volume_profile_create,volume_create,volume_set_profile,volume_add_component,volume_set_parameter,volume_set_parameter_batch) areSkillMode.FullAuto— under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly. volume_remove_componentcarriesSkillOperation.Deleteand is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.
SRP Package Stub
This module is compiled against com.unity.render-pipelines.core (SRP_CORE). When neither URP nor HDRP is installed (no SRP Core), every skill returns a stub { error: "Scriptable Render Pipeline Core package … is not installed." } (RenderPipelineSkillsCommon.NoSRP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi. Inspect project_get_render_pipeline first when you see this error.
Guardrails
Routing:
- For Volume container/profile CRUD: use this module
- For high-level modern post-processing effects like Bloom/DOF/Tonemapping: prefer
postprocess
Runtime-first rules:
- Always call
volume_list_component_typesbefore assuming a component type exists on the active pipeline - Use
volume_get_componentafter add/create to inspect the actual parameter names before writing values - Prefer exact parameter names returned by the live component data instead of guessing from memory
volume_set_parameter_batchexpectsitemsto be a JSON array string
Skills
volume_profile_create
Create a VolumeProfile asset.
volume_create
Create a global or local Volume GameObject.
volume_set_profile
Assign or replace the profile on an existing Volume.
volume_list_component_types
List explicit supported VolumeComponent types for the active SRP pipeline.
volume_add_component
Add a VolumeComponent override to a VolumeProfile.
volume_remove_component
Remove a VolumeComponent override from a VolumeProfile.
volume_get_component
Inspect a VolumeComponent override and its parameters.
volume_set_parameter
Set one override parameter on a VolumeComponent.
volume_set_parameter_batch
Set multiple override parameters on one VolumeComponent.
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
想直接用这个技能?
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它属于哪个仓库
SkillsForUnity/unity-skills~/skills/volume/SKILL.md