unity-asmdef
Advise on Unity assembly definitions (asmdef)
它会碰到什么
这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。
技能内容
> Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Planning asmdef layout
- Untangling assembly dependencies
- Speeding up compilation
- Splitting editor/runtime/test code
- 规划 asmdef 结构、理顺程序集依赖、加速编译、拆分编辑器/运行时代码
Unity asmdef Advisor
Use this skill when the project is large enough that compile boundaries and dependency direction matter.
Recommend Only When Worth It
asmdef is usually worth discussing when:
- the project has multiple domains/systems
- editor code and runtime code are mixed
- compile times are becoming noticeable
- tests should be isolated cleanly
Output Format
- Whether
asmdefis justified now - Proposed assemblies
- Allowed dependency direction
- Editor/runtime/test split
- Migration steps
- Risks or churn to avoid
Default Guidance
- Prefer a few meaningful assemblies over many tiny ones.
- Split editor code from runtime first.
- Keep the dependency graph directional and shallow.
Guardrails
> Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Do not introduce
asmdeffragmentation for a tiny prototype. - Do not create circular dependencies or force everything through a shared dumping-ground assembly.
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它属于哪个仓库
SkillsForUnity/unity-skills~/skills/asmdef/SKILL.md