Donchitos/Claude-Code-Game-Studios
这个仓库里有 73 个技能,GitHub 星标 ★ 25,146。
- adoptBrownfield onboarding — audits existing project artifacts for template format co
- architecture-decisionCreates an Architecture Decision Record (ADR) documenting a significant technica
- architecture-reviewValidates completeness and consistency of the project architecture against all G
- art-bibleGuided, section-by-section Art Bible authoring. Creates the visual identity spec
- asset-auditAudits game assets for compliance with naming conventions, file size budgets, fo
- asset-specGenerate per-asset visual specifications and AI generation prompts from GDDs, le
- balance-checkAnalyzes game balance data files, formulas, and configuration to identify outlie
- brainstormGuided game concept ideation — from zero idea to a structured game concept docum
- bug-reportCreates a structured bug report from a description, or analyzes code to identify
- bug-triageRead all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, as
- changelogAuto-generates a changelog from git commits, sprint data, and design documents.
- code-reviewPerforms an architectural and quality code review on a specified file or set of
- consistency-checkScan all GDDs against the entity registry to detect cross-document inconsistenci
- content-auditAudit GDD-specified content counts against implemented content. Identifies what'
- create-architectureGuided, section-by-section authoring of the master architecture document for the
- create-control-manifestAfter architecture is complete, produces a flat actionable rules sheet for progr
- create-epicsTranslate approved GDDs + architecture into epics — one epic per architectural m
- create-storiesBreak a single epic into implementable story files. Reads the epic, its GDD, gov
- day-one-patchPrepare a day-one patch for a game launch. Scopes, prioritises, implements, and
- design-reviewReviews a game design document for completeness, internal consistency, implement
- design-systemGuided, section-by-section GDD authoring for a single game system. Gathers conte
- dev-storyRead a story file and implement it. Loads the full context (story, GDD requireme
- estimateEstimates task effort by analyzing complexity, dependencies, historical velocity
- gate-checkValidate readiness to advance between development phases. Produces a PASS/CONCER
- helpAnalyzes what is done and the users query and offers advice on what to do next.
- hotfixEmergency fix workflow that bypasses normal sprint processes with a full audit t
- launch-checklistComplete launch readiness validation covering every department: code, content, s
- localizeFull localization pipeline: scan for hardcoded strings, extract and manage strin
- map-systemsDecompose a game concept into individual systems, map dependencies, prioritize d
- milestone-reviewGenerates a comprehensive milestone progress review including feature completene
- onboardGenerates a contextual onboarding document for a new contributor or agent joinin
- patch-notesGenerate player-facing patch notes from git history, sprint data, and internal c
- perf-profileStructured performance profiling workflow. Identifies bottlenecks, measures agai
- playtest-reportGenerates a structured playtest report template or analyzes existing playtest no
- project-stage-detectAutomatically analyze project state, detect stage, identify gaps, and recommend
- propagate-design-changeWhen a GDD is revised, scans all ADRs and the traceability index to identify whi
- prototypeConcept prototype — validate the core idea is worth designing before writing GDD
- qa-planGenerate a QA test plan for a sprint or feature. Reads GDDs and story files, cla
- quick-designLightweight design spec for small changes — tuning adjustments, minor mechanics,
- regression-suiteMap test coverage to GDD critical paths, identify fixed bugs without regression
- release-checklistGenerates a comprehensive pre-release validation checklist covering build verifi
- retrospectiveGenerates a sprint or milestone retrospective by analyzing completed work, veloc
- reverse-documentGenerate design or architecture documents from existing implementation. Works ba
- review-all-gddsHolistic cross-GDD consistency and game design review. Reads all system GDDs sim
- scope-checkAnalyze a feature or sprint for scope creep by comparing current scope against t
- security-auditAudit the game for security vulnerabilities: save tampering, cheat vectors, netw
- setup-engineConfigure the project's game engine and version. Pins the engine in CLAUDE.md, d
- skill-improveImprove a skill using a test-fix-retest loop. Runs static checks, proposes targe
- skill-testValidate skill files for structural compliance and behavioral correctness. Three
- smoke-checkRun the critical path smoke test gate before QA hand-off. Executes the automated
- soak-testGenerate a soak test protocol for extended play sessions. Defines what to observ
- sprint-planGenerates a new sprint plan or updates an existing one based on the current mile
- sprint-statusFast sprint status check. Reads the current sprint plan, scans story files for s
- startFirst-time onboarding — asks where you are, then guides you to the right workflo
- story-doneEnd-of-story completion review. Reads the story file, verifies each acceptance c
- story-readinessValidate that a story file is implementation-ready. Checks for embedded GDD requ
- team-audioOrchestrate audio team: audio-director + sound-designer + technical-artist + gam
- team-combatOrchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-
- team-levelOrchestrate level design team: level-designer + narrative-director + world-build
- team-live-opsOrchestrate the live-ops team for post-launch content planning: coordinates live
- team-narrativeOrchestrate the narrative team: coordinates narrative-director, writer, world-bu
- team-polishOrchestrate the polish team: coordinates performance-analyst, technical-artist,
- team-qaOrchestrate the QA team through a full testing cycle. Coordinates qa-lead (strat
- team-releaseOrchestrate the release team: coordinates release-manager, qa-lead, devops-engin
- team-uiOrchestrate the UI team through the full UX pipeline: from UX spec authoring thr
- tech-debtTrack, categorize, and prioritize technical debt across the codebase. Scans for
- test-evidence-reviewQuality review of test files and manual evidence documents. Goes beyond existenc
- test-flakinessDetect non-deterministic (flaky) tests by reading CI run logs or test result his
- test-helpersGenerate engine-specific test helper libraries for the project's test suite. Rea
- test-setupScaffold the test framework and CI/CD pipeline for the project's engine. Creates
- ux-designGuided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads g
- ux-reviewValidates a UX spec, HUD design, or interaction pattern library for completeness
- vertical-slicePre-Production validation — build a production-quality end-to-end build to confi
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