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scienceworld-target-locator

This skill determines the most likely location for a target object based on domain knowledge and environmental clues. Use when the agent needs to fi…

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技能内容

Skill: Target Locator

Trigger: When the agent needs to find a specific object (e.g., an animal, a tool, a chemical) and a preliminary look around in the current room does not reveal it.

Procedure

  1. Classify the target object by type.
  2. Map to the most probable room using these heuristics:

| Object Type | Likely Room(s) |

|-------------|---------------|

| animal | outside, garden |

| tool/wire/battery | workshop |

| food/cooking item | kitchen |

| chemical/substance | lab, foundry |

| plant/seed | garden, greenhouse |

| container/box | workshop, kitchen |

  1. Execute: teleport to <ROOM>
  2. look around to verify the target is present. If not, try the next likely room.

Example Flow (From Trajectory)

  • Task: "find a(n) animal."
  • Trigger: look around in hallway shows no animal.
  • Analysis: Target type = animal.
  • Heuristic Check: Animals are most commonly found outside.
  • Context Check: A door to outside is not listed in the hallway observation.
  • Decision: The highest-probability room outside is accessible via teleport.
  • Output: teleport to outside

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