graphic-gif
Creates animated looping GIFs from CSS animations (default) or AI image-to-video. 800×800px default, 6 animation types, 4 style presets. Trigger whe…
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技能内容
graphic-gif
Generates an animated looping GIF from CSS animations or an AI image-to-video API. Output: animation.gif.
Unlike every other graphic- skill that outputs a static PNG or PDF, this skill outputs an animated .gif. Uses CSS @keyframes animations captured frame-by-frame via Playwright and the Web Animations API (Option A, default), or an AI image-to-video pipeline via Kling (Option B).
Critical Rules (read before every generation)
- Default is css-animated. Never use
ai-generatedunless explicitly requested. - Canvas is 800×800px square. All
clamp()values computed at 800px (1vw = 8px). - Single self-contained HTML. All CSS inline in
<style>. Font CDN<link>only external dependency. - Never dump HTML in chat. Save to file, show summary only.
- Frame capture uses Web Animations API seeking. NOT
setTimeoutloops, NOTanimation-delaytricks. - Exact frame count:
Math.floor(duration_seconds * fps)frames. The frame att=duration_msMUST NOT be captured — it duplicatest=0and causes a visible stutter at the loop point. - No placeholder boxes. CSS-generated visuals only. No "image goes here" elements.
- Simpler palettes = smaller files. Use:
clean-slate,terminal,electric-burst,brutalist. - No animation-delay for stagger. Bake stagger into
@keyframespercentages — frame seeking handles timing. - Commit to design direction before writing CSS. Tone, signature element, motion style, unforgettable detail — all decided before first line of code.
Step 1: Intake
Required: prompt (content description AND motion brief)
Optional with defaults:
| Parameter | Default | Options |
|---|---|---|
| animation_type | css-animated | css-animated / ai-generated |
| duration | 3.0 | seconds |
| fps | 12 | frames per second |
| loop | true | true / false |
| style | clean-slate | clean-slate / terminal / electric-burst / brutalist |
| dimensions | 800x800 | WxH in pixels |
| optimization | balanced | quality / balanced / filesize |
If prompt is missing or lacks motion description, ask exactly:
> "What should the GIF show? Describe the content AND the motion (e.g., 'Stats count up: 73% of buyers read 3+ pieces of content before purchase. Typewriter effect, one character at a time. Style: terminal. 3 seconds, 12fps.')
>
> Key settings (all optional, defaults shown):
> - animation_type: css-animated (default) or ai-generated
> - duration: 3.0 seconds
> - fps: 12
> - loop: true
> - style: clean-slate (options: clean-slate / terminal / electric-burst / brutalist)
> - dimensions: 800x800
> - optimization: balanced (options: quality / balanced / filesize)"
If all required info is present → skip directly to Step 2.
Step 2: Internal Architecture (never shown to user)
For css-animated:
- Choose animation type from:
fade-in,slide-in,typewriter,counter,pulse,loop-scroll - Read
references/animation-library.md— find the chosen type's full HTML/CSS spec - Read
references/style-presets.md— load the chosen style's CSS token block - Calculate frame count:
Math.floor(duration_seconds * fps)— write this number down - Commit to design direction:
| Decision | Derive from |
|---|---|
| Tone | Emotional register for audience (mechanical / warm / electric / professional) |
| Signature element | ONE visual device used consistently (cursor blink, ghost number, scan-line overlay, accent border) |
| Motion style | Ease curve philosophy for this type (spring / linear / step / ease-in-out) |
| Unforgettable detail | The ONE thing a viewer will remember about this GIF |
For ai-generated:
- Generate base still frame HTML (poster-style layout for the canvas)
- Export as PNG using screenshot
- Call Kling API:
POST https://api.klingai.com/v1/videos/image2videowithimage_urlandpromptdescribing the motion - Poll for job completion
- Download video → convert to GIF with ffmpeg:
# Two-pass palette for best color quality
ffmpeg -i input.mp4 -vf "fps=12,scale=800:800:flags=lanczos,palettegen=stats_mode=diff" palette.png
ffmpeg -i input.mp4 -i palette.png -vf "fps=12,scale=800:800:flags=lanczos,paletteuse=dither=bayer:bayer_scale=5" output.gif
Step 3: HTML Generation (css-animated path)
Read references/animation-library.md and references/style-presets.md before generating.
Canvas base — required on every GIF:
*, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; }
body {
width: 800px;
height: 800px;
overflow: hidden;
background: var(--bg);
font-family: var(--font-body);
}
.canvas {
width: 800px;
height: 800px;
position: relative;
overflow: hidden;
display: flex;
align-items: center;
justify-content: center;
}
Animation rules:
animation-fill-mode: forwards(orboth) on ALL animated elements- Timing functions per type:
typewriter→steps(N, end)where N = exact character countcounter→linearfade-in→cubic-bezier(0.22, 1, 0.36, 1)(ease-out)slide-in→cubic-bezier(0.34, 1.56, 0.64, 1)(spring overshoot)pulse→ease-in-outwithanimation-iteration-count: infiniteloop-scroll→linearwithanimation-iteration-count: infinite- For one-shot animations (fade-in, slide-in, typewriter, counter):
animation-iteration-count: 1— looping happens at GIF level - No
animation-delay— stagger is baked into@keyframespercentages
Typewriter N calculation:
Count every character including spaces, punctuation, numbers:
- "73% of buyers" = 14 characters →
steps(14, end) - "Hello, World!" = 13 characters →
steps(13, end)
Counter CSS @property (required for counter type):
@property --num {
syntax: '<integer>';
inherits: false;
initial-value: 0;
}
.counter {
animation: countUp var(--duration) linear forwards;
counter-reset: num var(--num);
}
.counter::after { content: counter(num); }
@keyframes countUp {
from { --num: 0; }
to { --num: var(--target); }
}
Loop-scroll: content MUST be duplicated:
<!-- 4 original items + 4 duplicate items -->
<div class="ticker-track" style="--item-count: 4;">
[item1][item2][item3][item4][item1][item2][item3][item4]
</div>
translateX(0 → -50%) with linear infinite.
Design quality rules (from commit in Step 2):
- Named signature element MUST be present in CSS/HTML (not just described)
- Typography: weight contrast minimum 2:1 (e.g., 700 vs 400) between display and supporting text
- Background: no pure white
#ffffor dark styles — use the preset's exact--bgvalue - For terminal style: add scan-line overlay
::afterwithrepeating-linear-gradientatopacity: 0.03 - For brutalist: thick border
4px solid #000or4px solid var(--accent)on key element - Unforgettable detail: if it requires an extra element — add it now
Step 4: Self-QA (fix every failure before Step 5)
Canvas:
- [ ]
bodyand.canvasexactly 800×800px (or specified dimensions) - [ ]
overflow: hiddenon bothbodyand.canvas - [ ] No elements overflowing the canvas boundary
Animations:
- [ ] NO
animation-delayanywhere — stagger is in@keyframespercentages - [ ] All animations start at
t=0(Web Animations API will seek from there) - [ ]
animation-fill-mode: forwardsorbothon all animated elements - [ ] One-shot animations:
animation-iteration-count: 1 - [ ] Infinite animations (pulse, loop-scroll):
animation-iteration-count: infinite
Type-specific checks:
- [ ] Typewriter: N in
steps(N, end)= exact character count of text string - [ ] Counter:
@property --numdeclared withsyntax: '<integer>'andinitial-value: 0 - [ ] Counter:
counter-reset: num var(--num)and::after { content: counter(num) } - [ ] Loop-scroll: content duplicated exactly once in HTML
Design:
- [ ] No placeholder boxes
- [ ] Style preset tokens applied from
references/style-presets.md— no free-floating hex colors - [ ] Signature element named in Step 2 is actually present in the HTML/CSS
- [ ] Unforgettable detail from Step 2 is actually implemented
- [ ] Font CDN
<link>present for chosen style's font
Step 5: Export
Determine slug from prompt (kebab-case, ≤30 chars). Create output directory:
mkdir -p [slug]
Save HTML:
[slug]/animation.html
Open in browser for quick visual check:
open [slug]/animation.html
Run export script (replace [skill-root] with the actual path to this skill):
bash [skill-root]/scripts/export-gif.sh \
[slug]/animation.html \
[slug]/animation.gif \
--duration [duration] \
--fps [fps] \
[--no-loop if loop=false] \
--optimization [optimization] \
--width [W] \
--height [H]
The script:
- Installs
gifenc,sharp(orjimp), andplaywrightin a temp directory - Downloads Chromium if not cached
- Runs
capture-and-encode.mjs— pauses animations, seeks each frame, screenshots, assembles GIF - Runs
gifsicleoptimization pass if available - Reports file size and opens result
If export script not found at [skill-root]/scripts/export-gif.sh, check that the skill was installed with its scripts/ folder intact.
Step 6: Output Summary
Show after successful export:
## GIF: [1-line description]
Date: [YYYY-MM-DD] | Style: [style] | Animation: [type] | [duration]s @ [fps]fps
Dimensions: [WxH] | Frames: [N] | Loop: [true/false]
Files
Source: [slug]/animation.html
Output: [slug]/animation.gif
Size: [X] KB
Checklist
- [ ] Preview loops cleanly at start/end point (no stutter)
- [ ] Text legible at intended display size
- [ ] File size appropriate: email <500KB / social <3MB
AI-Generated Path (Option B)
Only use when animation_type: ai-generated is explicitly specified.
Requirements:
- Kling API key in environment:
KLING_API_KEY(66 free credits/day, no credit card for free tier) ffmpeginstalled locally for video→GIF conversion
Workflow:
- Generate a base still frame HTML matching the prompt (poster/graphic style at specified dimensions)
- Export still frame as PNG:
# Quick screenshot via Playwright
node -e "
const { chromium } = require('playwright');
(async () => {
const browser = await chromium.launch();
const page = await browser.newPage({ viewport: { width: W, height: H } });
await page.goto('file://[slug]/animation.html');
await page.screenshot({ path: '[slug]/base-frame.png' });
await browser.close();
})();
"
- Upload to Kling image-to-video endpoint
- Convert result to GIF with ffmpeg two-pass palette
- Apply gifsicle optimization
When Kling is unavailable: Fall back to css-animated with a note to the user: "AI generation requires a Kling API key (KLING_API_KEY). Falling back to css-animated. Set the key to enable AI generation."
Prompt Tips (show when user asks for guidance)
> "Describe motion, not just content. 'Stats count up one by one' beats 'show stats'."
>
> "Keep it simple for file size. 1–3 animated elements and a solid background."
>
> "Think in loops. The animation should flow invisibly from end back to start."
>
> "Specify the animation type explicitly. typewriter and counter are the most effective for social."
>
> ✅ Good: "Create an animated GIF, css-animated, typewriter effect. Text: '73% of B2B buyers read 3+ pieces of content before contacting sales.' Each character types out one at a time. Style: terminal. 3 seconds, 12fps, loop=true."
>
> ❌ Bad: "make an animated gif of marketing tips"
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