godot-version-migration
Full-history Godot version migration hub. Use when upgrading any Godot project toward the library target (currently 4.7)—from 1.x/2.x legacy eras th…
它会碰到什么
这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。
技能内容
Godot Version Migration
Orchestrator for engine version upgrades from early Godot through the library target. Domain Skills document current APIs; this hub owns the upgrade path.
Library target: Godot 4.7+
Corpus: docs changelog · interactive changelog · download archive · GitHub releases · migrating index
NEVER Do
- NEVER skip majors — route 1.x → 2.x → latest 3.x → 4.0 before any 4.x minor ladder.
- NEVER skip 4.x hops — upgrade
4.0 → 4.1 → … → 4.7one minor at a time; stabilize after each hop. - NEVER claim automatic 1.x→4.x conversion or bit-exact autopilot.
- NEVER treat Domain Skill bodies as migration changelogs — load
references/<topic>.md(mirrored from each skill’sreferences/migration-notes.md). - NEVER load all module notes at once — only subsystems present in the project.
- NEVER mix server/client Godot minors for high-level multiplayer (especially across 4.2→4.3 SceneMultiplayer protocol changes).
- NEVER choose Mesh “Restart & Upgrade” without VCS backup (4.1→4.2 mesh format).
- NEVER run the 3→4 converter without a full backup (tool does not backup).
Version detect
- Read
project.godot(config_version,config/features) or legacyengine.cfg. - Ask the user if files are ambiguous.
- Map to an era in [references/era-index.md](references/era-index.md).
Workflow router (MANDATORY)
| Detected era | Load | Do NOT |
|--------------|------|--------|
| 1.x / early 2 | [legacy/pre-2-context.md](references/legacy/pre-2-context.md) | Invent a 1→4 converter |
| 2.x | [legacy/2-to-3.md](references/legacy/2-to-3.md) then stabilize on latest 3.x | Jump straight to 4.7 notes |
| 3.x | [bridges/3-to-4.md](references/bridges/3-to-4.md) + official 3→4 guide | Skip latest-3.x stabilize gate |
| 4.x < 4.7 | Official hop guide + [hop-index.md](references/hop-index.md) module notes for touched systems | Skip minors |
| Already 4.7+ | godot-master / Domain Skills | Treat this hub as a coding tutorial |
Steps (4.x minors)
- While
current < 4.7, perform exactly one hop tocurrent + 0.1. - Open the official upgrading page for the destination version.
- From [hop-index.md](references/hop-index.md), open only module notes for subsystems present in the project.
- Apply fixes; open in the new editor; playtest; repeat.
Hop table
Majors / bridges
| Era | Resource |
|-----|----------|
| 1.x archaeology | [legacy/pre-2-context.md](references/legacy/pre-2-context.md) |
| 2.x → 3.x | [legacy/2-to-3.md](references/legacy/2-to-3.md) |
| 3.x → 4.0 | [bridges/3-to-4.md](references/bridges/3-to-4.md) · official guide |
| Ladder overview | [era-index.md](references/era-index.md) |
4.x minors
| Hop | Official guide |
|-----|----------------|
| 4.0 → 4.1 | https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.1.html |
| 4.1 → 4.2 | https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.2.html |
| 4.2 → 4.3 | https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.3.html |
| 4.3 → 4.4 | https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.4.html |
| 4.4 → 4.5 | https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.5.html |
| 4.5 → 4.6 | https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.6.html |
| 4.6 → 4.7 | https://docs.godotengine.org/en/stable/tutorials/migrating/upgrading_to_godot_4.7.html |
Cross-skill checklist: [references/hop-index.md](references/hop-index.md)
Module directory
Mirrored Domain Skill migration notes live at references/<topic>.md (e.g. references/2d-physics.md). Hub-native legacy/, bridges/, and era-index.md are not Domain Skill mirrors.
sync_godot_version_migration.py --all
Reference
Official docs
Related Skills
Master
- godot-master — Library router for current Domain Skill modules after migration is complete.
Downstream / consumers
- godot-analyst — Score architecture on the target APIs after hops land.
- godot-auditor — Never-list / legacy-syntax verification after upgrades.
- godot-builder — CI / headless bake against the new engine target after each hop.
Complements
- godot-project-foundations — Project settings / structure once on the target version.
- godot-gdscript-mastery — Typed GDScript 2.0 idioms after 3→4 / 4.x language hops.
- godot-export-builds — Re-validate exports after each hop that touches platforms.
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本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。