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ux-flow

Design user flows and navigation structure following proven UX patterns

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技能内容

UX Flow Designer

When to Use

Use this skill when you need design user flows and navigation structure following proven UX patterns.

When NOT to use

  • For implementing a single page → use /ss-page after the flow is settled
  • For copy on each step → use /ss-copy after the structure is settled
  • For information architecture of an entire product — narrow scope to one flow first
  • For high-fidelity mockups — this produces a flow map, not pixel-perfect designs

Design a user flow: $0

Description: $ARGUMENTS

Instructions

  1. Read the design system reference:
  • CLAUDE.md for component inventory
  • DESIGN-LANGUAGE.md for layout patterns (sections 13-14, 19-20)
  • components/patterns/ for available building blocks
  1. Apply these UX principles:

Information Architecture

  • Progressive Disclosure: Show only what's needed at each step. Hide complexity behind logical drill-downs.
  • Miller's Law: Chunk information into groups of 5-9 items maximum.
  • Hick's Law: Minimize choices per screen. Fewer options = faster decisions.

Navigation Patterns

  • Hub & Spoke: Dashboard → detail pages → back to dashboard (default for mobile apps)
  • Linear Flow: Step 1 → Step 2 → Step 3 (for forms, onboarding, checkout)
  • Tab Navigation: 3-5 top-level sections via BottomNav

Screen Flow Rules

  • Every flow must have a clear entry point and clear exit point
  • Maximum 3 taps to reach any key feature from the home screen
  • Back navigation must always be available (except root screens)
  • Error states must provide recovery paths (retry, go back, contact support)
  • Loading states must use skeleton screens (never spinners in cards)

Page Composition (from DESIGN-LANGUAGE.md)

  • Follow the Information Pyramid: Hero → KPI Grid → Details → Lists
  • Each screen should answer ONE primary question
  • Above the fold: the most important metric or action
  • Use the 4 section types: Full Card (A), Grid (B), Carousel (C), Hero (D)
  1. Output format:
  • Flow diagram in ASCII showing screen connections
  • Screen inventory listing each screen's purpose and key components
  • Edge cases (empty states, errors, loading) for each screen
  • Scaffolded pages using PageShell, TopBar, BottomNav patterns
  1. Generate the actual page files using /ss-page conventions.

Example

User request:

> Design user flows and navigation structure following proven UX patterns.

Limitations

  • Use this skill only when the task clearly matches its upstream source and local project context.
  • Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.
  • Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.

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同名技能的其他版本

有 3 个不同仓库或目录里都有叫 ux-flow 的技能。它们内容并不相同,别混用: