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threejs-skills

Create 3D scenes, interactive experiences, and visual effects using Three.js. Use when user requests 3D graphics, WebGL experiences, 3D visualizatio…

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技能内容

Three.js Skills

Systematically create high-quality 3D scenes and interactive experiences using Three.js best practices.

Detailed Guide

Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

  • Requests 3D visualizations or graphics ("create a 3D model", "show in 3D")
  • Wants interactive 3D experiences ("rotating cube", "explorable scene")
  • Needs WebGL or canvas-based rendering
  • Asks for animations, particles, or visual effects
  • Mentions Three.js, WebGL, or 3D rendering
  • Wants to visualize data in 3D space

Example Workflow

User: "Create an interactive 3D sphere that responds to mouse movement"

  1. Setup: Import Three.js, create scene/camera/renderer
  2. Geometry: Create SphereGeometry(1, 32, 32) for smooth sphere
  3. Material: Use MeshStandardMaterial for realistic look
  4. Lighting: Add ambient + directional lights
  5. Interaction: Track mouse position, update camera
  6. Animation: Rotate sphere, render continuously
  7. Responsive: Add window resize handler
  8. Result: Smooth, interactive 3D sphere ✓

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

想直接用这个技能?

本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。

同名技能的其他版本

有 3 个不同仓库或目录里都有叫 threejs-skills 的技能。它们内容并不相同,别混用: