mobile-games
Mobile game development principles. Touch input, battery, performance, app stores.
它会碰到什么
这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。
技能内容
Mobile Game Development
> Platform constraints and optimization principles.
1. Platform Considerations
Key Constraints
| Constraint | Strategy |
|------------|----------|
| Touch input | Large hit areas, gestures |
| Battery | Limit CPU/GPU usage |
| Thermal | Throttle when hot |
| Screen size | Responsive UI |
| Interruptions | Pause on background |
2. Touch Input Principles
Touch vs Controller
| Touch | Desktop/Console |
|-------|-----------------|
| Imprecise | Precise |
| Occludes screen | No occlusion |
| Limited buttons | Many buttons |
| Gestures available | Buttons/sticks |
Best Practices
- Minimum touch target: 44x44 points
- Visual feedback on touch
- Avoid precise timing requirements
- Support both portrait and landscape
3. Performance Targets
Thermal Management
| Action | Trigger |
|--------|---------|
| Reduce quality | Device warm |
| Limit FPS | Device hot |
| Pause effects | Critical temp |
Battery Optimization
- 30 FPS often sufficient
- Sleep when paused
- Minimize GPS/network
- Dark mode saves OLED battery
4. App Store Requirements
iOS (App Store)
| Requirement | Note |
|-------------|------|
| Privacy labels | Required |
| Account deletion | If account creation exists |
| Screenshots | For all device sizes |
Android (Google Play)
| Requirement | Note |
|-------------|------|
| Target API | Current year's SDK |
| 64-bit | Required |
| App bundles | Recommended |
5. Monetization Models
| Model | Best For |
|-------|----------|
| Premium | Quality games, loyal audience |
| Free + IAP | Casual, progression-based |
| Ads | Hyper-casual, high volume |
| Subscription | Content updates, multiplayer |
6. Anti-Patterns
| ❌ Don't | ✅ Do |
|----------|-------|
| Desktop controls on mobile | Design for touch |
| Ignore battery drain | Monitor thermals |
| Force landscape | Support player preference |
| Always-on network | Cache and sync |
> Remember: Mobile is the most constrained platform. Respect battery and attention.
When to Use
This skill is applicable to execute the workflow or actions described in the overview.
Example
User request:
> Use @mobile-games for this task: Mobile game development principles.
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
想直接用这个技能?
本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。
它属于哪个仓库
plugins/agentic-awesome-skills-claude/skills/game-development/mobile-games/SKILL.md同一个仓库里的其他技能
同名技能的其他版本
有 3 个不同仓库或目录里都有叫 mobile-games 的技能。它们内容并不相同,别混用:
- sickn33/agentic-awesome-skills — Mobile game development principles. Touch input, battery, performance, app stores.
- sickn33/agentic-awesome-skills — Mobile game development principles. Touch input, battery, performance, app stores.