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liuguang-banlan-ui

Builds two parameterized UI modes—流光溢彩白 (iridescent white) and 五彩斑斓黑 (colorful black)—with OKLCH, WebGL/CSS fallback, vision gating, screenshot QA, …

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技能内容

流光斑斓 UI 工坊

Overview

Use one skill with two explicit modes, not a generic material library. Preserve a stable information workspace while treating the spectral field as a controlled environmental layer. Keep the implementation parameterized so every output can report total color intensity, per-color intensity, OKLCH values, peak opacity, spatial scale, phase, and measured coverage.

Read [style-contract.md](references/style-contract.md) before choosing a mode or changing palette semantics. Read [verification.md](references/verification.md) before claiming visual or screenshot validation.

When to Use

  • Use when a user names 流光溢彩白 or 五彩斑斓黑, asks for one unified skill covering both, or needs a reusable parameterized starter.
  • Use when the final report must include total color intensity, each color's intensity, OKLCH values, and screenshot measurements.
  • Do not use for a generic theme-token library or an unparameterized visual mockup.

Workflow

1. Classify the request

  • Map “流光溢彩白” to opal and “五彩斑斓黑” to obsidian.
  • If both are requested, keep one shared implementation and two explicit theme manifests.
  • Inspect the existing project, framework, route, build system, and uncommitted work before copying starter assets.
  • Use the smallest appropriate change surface; do not replace an existing design system without authorization.

2. Gate visual verification

  • Confirm that the executing model can directly inspect images before taking a screenshot-based visual claim.
  • If native image inspection is unavailable, continue with code and deterministic pixel checks but mark the result visual-unverified; never infer visual quality from DOM or CSS alone.
  • Record modelVision, screenshotCapture, deterministicPixelMetrics, and visualVerificationMode in the final report.

3. Establish the scene and structure

  • Choose a neutral, information-dense workbench domain such as field research, inventory, monitoring, or operations.
  • Use a continuous three-pane or similarly coherent workspace: navigation, queue/list, detail, metadata, and one signature observation band.
  • Keep color in the field, ribbon, markers, and state accents; keep text, controls, boundaries, and semantic hierarchy stable.
  • Prefer restrained surfaces and weak fills. Avoid turning every region into a floating card.

4. Implement the parameter contract

Maintain a serializable manifest with these top-level fields:

{
  schemaVersion, mode, label, preset, seed,
  overallColorIntensity,
  base: { oklch },
  colors: [{
    id, label, oklch, srgbFallback,
    intensity, peakOpacity, lightnessBias,
    fieldScale, phase,
    measuredCoverage, effectiveShare
  }],
  field: { scale, octaves, warpStrength, motionSpeed, staticTime, ditherStrength, luminanceCap },
  output: { colorSpace, p3Enhancement, reducedMotion }
}
  • Keep every intensity in [0, 1]; make overallColorIntensity the global budget and colors[].intensity the per-color budget.
  • Use OKLCH as the authoring space and provide an sRGB fallback for non-OKLCH contexts.
  • Keep the seed, static frame, phases, and field scales deterministic; do not use random per render.
  • Expose sliders for the global intensity and every configured color. Make reset, JSON export, and copy actions available.

5. Build the spectral field

  • Use a procedural fBm/domain-warp field or an equivalent continuous field; keep it behind the interface with pointer-events: none.
  • Use broad flowing hue regions or ribbons, not obvious radial blobs, spotlight circles, or hard rainbow bands.
  • Upload the complete palette and per-color field scales to the renderer. Apply the dark-mode luminance cap after palette mixing.
  • Provide a CSS fallback with comparable visual intent when WebGL is unavailable.
  • Pause or freeze motion when the document is hidden or prefers-reduced-motion is active.
  • Keep the renderer local and dependency-light; do not require remote fonts, images, or APIs for the starter.

6. Preserve interaction and accessibility

  • Keep semantic headings, labels, focus-visible states, keyboard escape behavior, and readable contrast.
  • Test navigation, record/list selection, tab selection, parameter panel open/close, slider input, reset, export, and copy fallback.
  • Make the workbench responsive at a narrow mobile viewport; collapse navigation and metadata without losing the primary record flow.

7. Validate and report

  • Scaffold a clean starter with scripts/scaffold_template.py when a neutral implementation is needed.
  • The bundled helpers parse only the restricted data-literal assignment used by

the starter. They reject expressions, function calls, duplicate keys,

unsupported syntax, trailing statements, and oversized manifests without

executing JavaScript. Keep runtime theme configs data-only as well.

  • Run scripts/validate_manifest.py on each theme config before rendering.
  • Capture desktop and mobile screenshots with a real browser. Inspect them directly if visual capability is available.
  • Run scripts/measure_preview.py on the pure field screenshot and retain measured chromatic ratio, luminance statistics, per-color coverage, and effective share.
  • Report configured parameters separately from measured values; do not imply that pixel attribution is an exact shader contribution.
  • Use partial, visual-unverified, or blocked when a required capability or native check is unavailable.

Limitations and capability states

  • WebGL is optional. The starter switches to a CSS spectral fallback when a WebGL context cannot be created or shader/program setup fails; fallback rendering is parameterized but is not pixel-identical to the shader.
  • Native image inspection and browser screenshot capture are runtime capabilities, not guaranteed by this skill. If either is unavailable, keep the result visual-unverified and report the missing capability explicitly.
  • The deterministic measurement helper requires the optional Python packages listed in scripts/requirements.txt. Without them it exits with an unavailable-capability message instead of producing a misleading report.
  • Manifests may contain 3 to 12 colors. The renderer uploads every configured entry up to that validated limit, while the shader ignores only unused capacity slots.
  • Configured values, fallback values, and measured pixel attribution describe different things; do not treat measured per-color coverage as an exact decomposition of shader energy.

Anti-pattern guardrails

  • Do not rename the two modes into a vague “reusable UI material” abstraction.
  • Do not use pure white as the only white-mode signal, black crush as the only dark-mode signal, or RGB neon as a shortcut to “colorful”.
  • Do not hide weak structure behind full-page glass, excessive blur, or giant gradients.
  • Do not report visual success from screenshot dimensions, DOM state, or static CSS alone.
  • Do not include private project names, links, repository identifiers, or source-chat contents in generated assets or reports.

Bundled resources

Use the bundled starter under assets/starter/ as a neutral base. Copy only the selected mode when integrating into an existing project, and preserve the existing project’s content and build conventions.

scripts/

  • scaffold_template.py: copy the neutral starter for opal, obsidian, or both.
  • manifest_parser.py: statically parse the restricted data-only manifest grammar without executing JavaScript.
  • validate_manifest.py: validate required manifest fields and ranges.
  • measure_preview.py: measure a rendered pure-field PNG against the configured OKLCH palette.

references/

  • style-contract.md: mode-specific visual rules and recommended parameter ranges.
  • verification.md: visual-capability gate, browser QA, pixel measurement, and report schema.

assets/

starter/ contains a neutral static workbench, shared renderer, and both theme variants. Treat it as output material, not as documentation to paste into context wholesale.

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同名技能的其他版本

有 3 个不同仓库或目录里都有叫 liuguang-banlan-ui 的技能。它们内容并不相同,别混用: