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emil-design-eng

Use when designing or reviewing polished product UI with Emil Kowalski-inspired animation, interaction, and component craft guidance.

不碰外部(只输出文字)无严重或高危命中sickn33/agentic-awesome-skills

它会碰到什么

扫了多少2 个文本文件,28 KB
它会碰到什么不碰外部(只输出文字)
命中总数0 处
命中统计严重 0 · 高 0 · 中 0 · 低 0

这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。

技能内容

Design Engineering

Detailed Guide

Read [the detailed guide](references/detailed-guide.md) before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

  • Use when the user asks for UI polish, product design critique, animation direction, or high-craft component decisions.
  • Use when reviewing frontend code for motion quality, easing, duration, physicality, interaction feedback, or subtle interface details.
  • Use when building or refining React, Tailwind, CSS, or Framer Motion interfaces where taste and perceived quality matter.

Limitations

  • This skill provides design engineering judgment; it does not replace project-specific product requirements, accessibility testing, or real-device motion review.
  • Verify framework versions, installed dependencies, and rendered behavior before treating animation or UI recommendations as production-ready.
  • Do not apply these rules mechanically when an existing brand system, platform convention, or user requirement calls for a different interaction language.

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本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。

同名技能的其他版本

有 3 个不同仓库或目录里都有叫 emil-design-eng 的技能。它们内容并不相同,别混用: