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run-simulator

Build, install, launch, and screenshot an iOS app in the Simulator to verify a change visually. Use when the user wants to run the app, see a change…

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技能内容

Run in Simulator

Launches the actual app in the iOS Simulator and drives it far enough to see

what a user would see. Building proves the code compiles; this skill proves it

runs. The payoff is a screenshot of the live app that you read back to confirm

the change — a blank or crashed frame is a failure, not a pass.

This skill is generic. Nothing about a specific app is hardcoded — the scheme,

simulator, product path, and bundle id are all discovered at runtime.

When This Skill Activates

Use this skill when the user:

  • Asks to "run", "launch", or "open" the app in the simulator
  • Wants to see a change working, not just compile it
  • Asks for a screenshot of the running app
  • Wants to verify a UI fix visually before committing or pushing
  • Says "does this actually work?" about a view/flow they just changed

Do not use it for unit/UI test runs (xcodebuild test) — that's a different

goal. This is about meeting the app as a user would.

Process

Run the steps in order. Each step's output feeds the next, so don't hardcode

values a previous step can discover.

1. Discover the project and scheme

Prefer a workspace over a bare project when both exist (CocoaPods/SPM setups

often require the workspace):

# Find the container
ls *.xcworkspace 2>/dev/null || ls *.xcodeproj 2>/dev/null

# List schemes (use -workspace X.xcworkspace OR -project X.xcodeproj)
xcodebuild -list -project <App>.xcodeproj 2>/dev/null

Pick the app scheme (usually matches the app name). If several schemes look

plausible and none clearly matches, ask the user which to run rather than

guessing.

2. Pick a simulator destination

Never hardcode a device name — the named device may not exist on this Mac

(e.g. assuming "iPhone 16" when only "iPhone 17 Pro" is installed fails with

"Unable to find a device matching the provided destination specifier"). List

what's actually available and prefer one already booted:

# Already-booted sim, if any (fastest — skip the boot wait)
xcrun simctl list devices booted

# Otherwise, available iPhones to choose from
xcrun simctl list devices available | grep -i iphone

Choose a booted device if present; otherwise pick a recent iPhone from the

available list and remember its name for the destination string.

3. Build for the simulator

xcodebuild build \
  -project <App>.xcodeproj \
  -scheme <Scheme> \
  -destination 'platform=iOS Simulator,name=<SimName>' \
  2>&1 | tail -5
  • Read the tail for BUILD SUCCEEDED . Note that -quiet suppresses

that success line, so either drop -quiet for the confirming run or grep for

error: explicitly.

  • On failure, surface the error: lines — don't proceed to install a stale or

nonexistent build.

4. Resolve the built .app and its bundle id

Don't guess the DerivedData path — ask the build system for it:

# Product directory + name from the resolved build settings
eval $(xcodebuild -project <App>.xcodeproj -scheme <Scheme> \
  -destination 'platform=iOS Simulator,name=<SimName>' \
  -showBuildSettings 2>/dev/null \
  | awk -F' = ' '/ TARGET_BUILD_DIR =/{print "DIR=\""$2"\""} / FULL_PRODUCT_NAME =/{print "NAME=\""$2"\""}')
APP="$DIR/$NAME"
echo "APP: $APP"

# Bundle id straight from the built Info.plist
BID=$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "$APP/Info.plist")
echo "Bundle id: $BID"

5. Boot, install, launch

SIM="<SimName>"
xcrun simctl boot "$SIM" 2>/dev/null   # no-op if already booted
open -a Simulator                      # bring the window forward
xcrun simctl bootstatus "$SIM" -b      # block until fully booted

xcrun simctl install "$SIM" "$APP"
xcrun simctl launch "$SIM" "$BID"

simctl launch prints <bundleid>: <pid> on success. A non-zero exit or an

error string here means the app failed to start — investigate before

screenshotting.

6. Screenshot and verify (and drive if needed)

xcrun simctl io "$SIM" screenshot /tmp/sim-shot.png

Then Read /tmp/sim-shot.png and actually look at it:

  • Blank/white frame, a crash dialog, or the launch screen stuck → failure.
  • The expected screen → success; describe what confirms the change.

If the change lives behind navigation, drive there before judging. Tap by point

or describe to the user what to navigate to:

# Tap a point (x y in points) — useful for hitting a known tab/button
xcrun simctl io "$SIM" tap <x> <y>          # (where supported)
# Re-screenshot after each interaction
xcrun simctl io "$SIM" screenshot /tmp/sim-shot-2.png

For deep links, xcrun simctl openurl "$SIM" "<scheme>://<path>". If precise

tapping isn't available, take the screenshot at the landing screen and tell the

user the exact taps to reach the target view.

Output Format

Report, concisely:

  1. What ran — scheme, simulator name/OS, bundle id.
  2. Build result — succeeded / failed (with the error tail if failed).
  3. Launch result — pid on success, or the failure reason.
  4. What the screenshot shows — the screen reached and whether it confirms

the change. Embed/Read the screenshot so the user sees it too.

  1. Anything the user must do — e.g. taps needed to reach a gated screen.

Reliability Notes (common failure modes)

  • Wrong device name → "Unable to find a device matching the destination."

Always list available sims (step 2) instead of assuming a model number.

  • Stale install → if behavior looks unchanged, `xcrun simctl uninstall

"$SIM" "$BID" then reinstall; or xcrun simctl shutdown "$SIM" && xcrun

simctl erase "$SIM"` for a clean slate (destroys sim data — confirm first).

  • Workspace vs project → if the build complains about missing packages/pods,

re-run with -workspace <App>.xcworkspace instead of -project.

  • First boot is slowsimctl bootstatus -b blocks correctly; a fixed

sleep does not and races the install.

  • Launch screen "stuck" → on a cold sim the app may still be initializing;

re-screenshot after a short wait before declaring failure.

References

  • xcrun simctl help — full simulator control surface (boot, install, launch,

io, openurl, spawn).

  • man xcodebuildbuild, -list, -showBuildSettings, -destination.
  • Apple: Running your app in Simulator —

https://developer.apple.com/documentation/xcode/running-your-app-in-the-simulator-or-on-a-device

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