animation-patterns
SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients…
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这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。
技能内容
Animation Patterns
Correct API shapes and patterns for SwiftUI animations. Prevents the most common mistakes: mixed spring parameter generations, wrong PhaseAnimator/KeyframeAnimator closure signatures, and using matchedGeometryEffect where matchedTransitionSource is needed.
When This Skill Activates
Use this skill when the user:
- Asks to add, fix, or review animation code
- Mentions spring, bounce, or snappy animations
- Wants view transitions (insertion/removal, hero, zoom)
- Asks about PhaseAnimator or KeyframeAnimator
- Wants SF Symbol effects (bounce, pulse, wiggle, breathe)
- Mentions matchedGeometryEffect or matchedTransitionSource
- Asks about reduce motion / animation accessibility
- Wants to sequence or chain animations
- Mentions withAnimation, animation completions, or Transaction
- Wants scroll-driven effects (parallax, carousels,
scrollTransition,visualEffect) - Mentions MeshGradient, TextRenderer, or Metal shader effects (
colorEffect,distortionEffect,layerEffect)
Decision Tree
Choose the right reference file based on what the user needs:
What are you animating?
│
├─ A state change (opacity, position, color)
│ └─ → core-animations.md
│ ├─ withAnimation { } — explicit animation
│ ├─ .animation(_:value:) — implicit animation
│ └─ Spring configuration — .spring, .bouncy, .snappy, .smooth
│
├─ A multi-step / sequenced animation
│ └─ → phase-keyframe-animators.md (PhaseAnimator)
│ └─ Cycles through discrete phases automatically or on trigger
│
├─ A complex multi-property animation (scale + rotation + offset)
│ └─ → phase-keyframe-animators.md (KeyframeAnimator)
│ └─ Timeline-based keyframes with per-property tracks
│
├─ A view appearing / disappearing
│ └─ → transitions.md
│ ├─ .transition() — insertion/removal
│ ├─ .contentTransition() — text/symbol changes
│ └─ .asymmetric() — different in/out
│
├─ A hero / zoom navigation transition
│ └─ → transitions.md (matchedTransitionSource section)
│ ├─ iOS 18+: matchedTransitionSource + .navigationTransition(.zoom)
│ ├─ UIKit: preferredTransition = .zoom (capture stable IDs, never views)
│ └─ iOS 14+: matchedGeometryEffect (NOT for NavigationStack)
│
├─ A UIKit view driven by SwiftUI state or gestures
│ └─ → transitions.md (Bridging UIKit and SwiftUI Animations)
│ └─ UIView.animate(.spring(...)) / context.animate in updateUIView
│
├─ An SF Symbol animation
│ └─ → symbol-effects.md
│ └─ .symbolEffect(.bounce), .pulse, .wiggle, .breathe, .rotate
│
├─ A scroll-driven, geometry-driven, or shader effect
│ └─ → visual-effects.md
│ ├─ .scrollTransition — carousel scale/parallax/caption fades
│ ├─ .visualEffect — position-based effects without GeometryReader
│ ├─ MeshGradient — animatable multi-point gradients
│ ├─ TextRenderer — per-line / per-glyph text animation
│ └─ ShaderLibrary + .colorEffect / .distortionEffect / .layerEffect
│
└─ Spring physics / timing configuration
└─ → core-animations.md (Spring Configurations section)
API Availability
| API | Minimum Version | Reference |
|-----|----------------|-----------|
| withAnimation | iOS 13 | core-animations.md |
| .animation(_:value:) | iOS 13 | core-animations.md |
| .spring(response:dampingFraction:) | iOS 13 | core-animations.md |
| .matchedGeometryEffect | iOS 14 | transitions.md |
| .transition(.push(from:)) | iOS 16 | transitions.md |
| .contentTransition(.numericText()) | iOS 16 | transitions.md |
| PhaseAnimator | iOS 17 | phase-keyframe-animators.md |
| KeyframeAnimator | iOS 17 | phase-keyframe-animators.md |
| .spring(duration:bounce:) | iOS 17 | core-animations.md |
| Spring presets (.bouncy, .snappy, .smooth) | iOS 17 | core-animations.md |
| withAnimation(_:completionCriteria:_:completion:) | iOS 17 | core-animations.md |
| .symbolEffect() | iOS 17 | symbol-effects.md |
| .transition(.blurReplace) | iOS 17 | transitions.md |
| .contentTransition(.symbolEffect(.replace)) | iOS 17 | transitions.md |
| Transition protocol / TransitionPhase | iOS 17 | transitions.md |
| TransactionKey, scoped .animation / .transaction variants | iOS 17 | core-animations.md |
| KeyframeTimeline, .mapCameraKeyframeAnimator | iOS 17 | phase-keyframe-animators.md |
| .scrollTransition, .visualEffect | iOS 17 | visual-effects.md |
| Shaders: .colorEffect / .distortionEffect / .layerEffect | iOS 17 | visual-effects.md |
| MeshGradient | iOS 18 | visual-effects.md |
| TextRenderer / TextAttribute | iOS 18 | visual-effects.md |
| .matchedTransitionSource | iOS 18 | transitions.md |
| .navigationTransition(.zoom) — push, sheet, fullScreenCover | iOS 18 | transitions.md |
| UIViewController.preferredTransition = .zoom | iOS 18 | transitions.md |
| UIView.animate(_: Animation) / context.animate | iOS 18 | transitions.md |
Top 5 Mistakes — Quick Reference
| # | Mistake | Fix | Details |
|---|---------|-----|---------|
| 1 | spring(response:bounce:) — mixing parameter generations | Use either spring(response:dampingFraction:) (iOS 13) or spring(duration:bounce:) (iOS 17) | core-animations.md |
| 2 | .animation(.spring()) without value: parameter | Always pass value: — the no-value variant is deprecated (iOS 15) | core-animations.md |
| 3 | Wrong PhaseAnimator closure signature | PhaseAnimator(phases) { content, phase in } — not { phase in } | phase-keyframe-animators.md |
| 4 | Using matchedGeometryEffect for NavigationStack transitions | Use matchedTransitionSource + .navigationTransition(.zoom) on iOS 18+ | transitions.md |
| 5 | Using withAnimation for SF Symbol effects | Use .symbolEffect() modifier instead | symbol-effects.md |
Review Checklist
When reviewing animation code, verify:
- [ ] Reduce motion — animations respect
AccessibilityMotionEffectorUIAccessibility.isReduceMotionEnabled; provide non-motion alternatives - [ ] Duration limits — no animation exceeds ~0.5s for UI feedback; longer only for decorative/ambient effects
- [ ] Spring vs linear — springs for interactive/physical motion; linear/easeInOut only for opacity fades or progress indicators
- [ ] No deprecated APIs —
.animation(.spring())withoutvalue:is deprecated;.animation(nil)is replaced bywithTransaction - [ ] Correct spring generation — parameter names match the same API generation (never mix
responsewithbounce) - [ ] Completion handlers — using
withAnimation(_:completionCriteria:_:completion:)(iOS 17+), not inventing.onAnimationCompleted - [ ] Transition scope —
.transition()only affects views insideif/switchcontrolled by state; not for views that are always present - [ ] Per-frame closures stay cheap — KeyframeAnimator
contentclosures,visualEffectclosures,TextRenderer.draw, andAnimatableview bodies run every frame; no allocation, formatting, or layout math inside
Reference Files
| File | Content |
|------|---------|
| [core-animations.md](core-animations.md) | withAnimation, springs, completions, transactions + TransactionKey, timing curves, Animatable mechanics, fluid-interface principles (momentum projection, rubber-banding, hysteresis) |
| [phase-keyframe-animators.md](phase-keyframe-animators.md) | PhaseAnimator, KeyframeAnimator, KeyframeTimeline, MapKit camera keyframes, custom animations |
| [transitions.md](transitions.md) | View transitions, custom Transition protocol, matched geometry, navigation/zoom transitions (SwiftUI + UIKit), interruptibility, UIKit↔SwiftUI bridging, gesture-driven springs |
| [symbol-effects.md](symbol-effects.md) | SF Symbol effects, accessibility |
| [visual-effects.md](visual-effects.md) | scrollTransition, visualEffect, MeshGradient, TextRenderer, shader effects (colorEffect/distortionEffect/layerEffect), effect pipelines, semantic alignment guides |
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skills/design/animation-patterns/SKILL.md