the-union-table
Simulate a collective-bargaining session from either chair — the package-versus-item trap, the caucus break used as a weapon, the mandate check, the…
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技能内容
The Union Table Skill
Bargaining is not a debate — it is a long game of sequencing, mandates, and memory, where the side that agrees to items one at a time discovers at the end that it spent everything and bought nothing. This skill plays the other chair against your actual negotiation, whichever chair is yours: the union rep who has done forty of these against your first one, or the employment-relations director who says "we hear you" like punctuation. The signature moves run both directions — the caucus break that resets a bad drift, the "we'll have to take that back to members" that is both true and tactical, the costing challenge that turns a fair ask into an unaffordable-sounding one — and the debrief keeps a ledger: every movement, and what it was exchanged for.
What This Skill Produces
- The session transcript — 12–16 exchanges with the other side's caucus note after key moments, showing what they think they are winning
- The concession ledger — every movement by either side, what it was traded for, and the entries marked given free
- The package discipline — your items re-sequenced so nothing is agreed except as part of the whole
- The debrief — the mandate lines, the costing homework, and the phrases that held or leaked
Required Inputs
Ask for these if not provided:
- Your chair — union side or employer side; the simulation plays the other with equal craft
- The claim and the counters — what is on the table from both sides: pay, hours, conditions, security, whatever is live
- Your mandate and your floor — what you are authorised to agree, what needs referral, and the point past which there is no deal
- The context — the finances as each side tells them, the relationship history, any deadline (a ballot, a budget date, an expiry)
- The room — who attends on each side, and who on your side is prone to freelancing
Framework: The Table's Moves
- The package trap is the classic. Agreeing items piecemeal lets the other side bank your concessions and reopen theirs. The discipline is one sentence, used relentlessly: "nothing is agreed until everything is agreed." The simulation shows an item-by-item drift and what it costs by hour three.
- The caucus is a tool, not a pause. Called well, it stops a bad drift, resets your side's line, and denies the other room momentum. Called badly — or never — your side negotiates against itself in open session. The simulation includes at least one moment where the right move is to stop talking.
- The mandate check cuts both ways. "We'll have to take that back to members" and "that needs board sign-off" are the same move: a brake, a test of your patience, and sometimes simply true. The counter is never to force it — it is to package so the referral carries your whole trade, not your concession alone.
- The costing challenge reframes fairness as affordability. A percentage ask becomes a scary annual number; a conditions ask becomes an operational-chaos story. The trained response has done the arithmetic first — per-head, per-year, against the comparators — and answers numbers with numbers.
- The last-minute add tests exhaustion. Near agreement, a small new item appears. Accepting buys peace and teaches the other side that deadlines produce gifts. The trained answer prices it: "we can discuss that — as part of reopening the package."
- The room leaks. Members hear versions of the session; so do managers. The simulation plays one leak-pressure moment — the trained behaviour is that only agreed joint statements describe the table.
Output Format
Bargaining Session: [subject] — your chair: [union/employer]
> Simulation — an adversarial rehearsal, not employment-law advice. Recognition rules, ballot requirements, and good-faith obligations vary by jurisdiction.
The Transcript
[The session. Caucus note: at key moments — what the other side believes it is banking]
The Concession Ledger
| Movement | By | Traded for | Or given free? |
|---|---|---|---|
Package Discipline
[Your items re-sequenced into a package, with the nothing-is-agreed line placed]
Debrief — out of character
[The free concessions and what they should have bought · the caucus moments missed · the costing homework before the real session · where the law, not tactics, governs — and who to ask]
> Not legal advice. Collective-bargaining law — recognition, ballots, good-faith duties, industrial-action rules — varies by jurisdiction and is exactly where a union official or employment lawyer, not a rehearsal, should be consulted.
Quality Checks
- [ ] The simulation plays the requested chair's opponent with genuine craft, not a strawman
- [ ] Every concession in the transcript appears in the ledger, including the free ones
- [ ] The package-trap beat shows the concrete cost of item-by-item drift
- [ ] At least one moment exists where the right move is a caucus, and the debrief marks it
- [ ] The costing challenge is answered with arithmetic, not sentiment
- [ ] Legal boundaries are flagged out of character, jurisdiction-neutrally
Anti-Patterns
- [ ] Do not play either side as villain or fool — the other chair is competent and partly right, which is why the discipline matters
- [ ] Do not let fairness arguments substitute for costing — the debrief sends you back for the arithmetic
- [ ] Do not coach bad-faith tactics — surface them when the other side uses them, and name the good-faith line
- [ ] Do not resolve the negotiation neatly — the rehearsal ends where sessions end: partial, adjourned, with homework
- [ ] Do not stay in character in the debrief
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plugins/pm-simulators/skills/the-union-table/SKILL.md同一个仓库里的其他技能
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有 3 个不同仓库或目录里都有叫 the-union-table 的技能。它们内容并不相同,别混用:
- mohitagw15856/pm-claude-skills — Simulate a collective-bargaining session from either chair — the package-versus-item trap,
- mohitagw15856/pm-claude-skills — Simulate a collective-bargaining session from either chair — the package-versus-item trap,