跳到主要内容
知仓学习社ZHICANG

teach-the-game

Build a 5-minute teach script for any board game so the table starts playing instead of listening — theme first, goal second, a turn third, exceptio…

不碰外部(只输出文字)无严重或高危命中mohitagw15856/pm-claude-skills

它会碰到什么

扫了多少1 个文本文件,4 KB
它会碰到什么不碰外部(只输出文字)
命中总数0 处
命中统计严重 0 · 高 0 · 中 0 · 低 0

这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。

技能内容

Teach The Game Skill

Every ruined game night dies the same way: someone reads the rulebook aloud for

twenty minutes to people who stopped listening at three. Good teachers invert the

rulebook: theme → goal → the shape of a turn → play immediately, rules arriving

only when they're needed. This skill writes that teach as a *script to say out

loud*, tuned to the actual table — the 8-year-old, the spouse who "doesn't do

complicated", the friend who min-maxes everything.

What This Skill Produces

  • A 5-minute teach script in spoken language (not rulebook language), in the

teach order: hook → goal → turn shape → first decisions

  • A first-turn walkthrough ("Sarah, you go first: your options right now

are…") that starts the game during the teach

  • A skip list: rules deliberately left for when they trigger, with the

one-line version to say when they do

  • A table-tuning note: what to emphasise or drop for this specific group

Required Inputs

Ask for (if not already provided):

  • The game (and edition/expansions in play, if any)
  • Who's at the table: count, ages, gaming experience, attention spans
  • Has the teacher played it before, or is this a learn-and-teach?
  • Time pressure: casual evening or a tight slot?

Process

  1. Verify before teaching. State the rules from knowledge of the named game,

but flag anything uncertain with "check the rulebook here" rather than

guessing — a confident wrong teach is worse than a pause. If the game is

obscure or heavily house-ruled, ask the user to paste the rules summary and

build the script from that.

  1. Open with theme + goal in two sentences. "You're settlers on an island;

first to 10 points wins. Points come from building." Never open with setup or

components.

  1. Teach the turn, not the rules. Describe one full turn's shape, then what

the interesting decision is. Rule of thumb: if it doesn't happen every turn,

it goes to the skip list.

  1. Script the first turn live. The teach ends with the first player taking a

real turn with coaching — playing is the last third of teaching.

  1. Tune to the table. Younger/newer players get the "you can't really break

anything" line and one strategy hint each; experienced players get the

edge-case locations ("scoring exceptions are on the back page when you want

them").

Output Format

## The teach: [game] in ~5 minutes
[Spoken-word script, with (stage directions) — point at things, deal things]

## Start playing here
[First-turn walkthrough with the actual first player's options]

## Saved for later (say these one-liners when they come up)
- [rule]: "[one-line version]"

## For YOUR table
[2-3 adjustments for this specific group]

Quality Checks

  • [ ] Goal stated in the first three sentences of the script
  • [ ] The script survives being read aloud in under 5 minutes at talking pace

(~700 words max)

  • [ ] Nothing in the skip list is needed to take the first two turns
  • [ ] Uncertain rules are flagged for rulebook verification, never bluffed
  • [ ] The script asks the teacher to put components in players' hands early —

hands busy, attention held

Anti-Patterns

  • [ ] Do not follow the rulebook's chapter order — it's a reference document,

not a teach

  • [ ] Do not front-load exceptions and edge cases; that's what the skip list is for
  • [ ] Do not invent or misstate rules for a named game — flag uncertainty; a

table can wait ten seconds for the rulebook, not recover from a wrong teach

  • [ ] Do not write a lecture — it's a script with the table participating by

sentence three

  • [ ] Do not exceed the table: an 8-year-old at the table changes every sentence

想直接用这个技能?

本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。

同名技能的其他版本

有 3 个不同仓库或目录里都有叫 teach-the-game 的技能。它们内容并不相同,别混用: