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referral-program-design

Design a referral or viral-loop program that actually drives growth. Use when asked to design a referral or refer-a-friend program, build a viral/in…

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技能内容

Referral Program Design Skill

A referral program is a growth loop, not a coupon. It only compounds if each new user invites more than

they cost and the cycle is fast. This skill designs the mechanics and incentives, then sanity-checks them

with the viral math — because most referral programs fail not on creativity but on a k-factor below 1.

Required Inputs

Ask for these only if they aren't already provided:

  • Why users would share — the genuine reason (status, mutual benefit, the product is better with others).
  • Economics — the value of a new customer (so the incentive budget is grounded) and current organic word-of-mouth.
  • The moment of delight — when users are happiest (the best time to ask for a referral).
  • Goal — what the program must do (lower CAC, accelerate growth) and over what horizon.

Output Format

Referral Program: [product]

1. The loop — map it: a user does X → is prompted to invite → friend accepts → friend activates → becomes a referrer. Name every step; the loop is only as strong as its weakest conversion.

2. Incentive structure — who gets what and when it unlocks (one-sided vs. two-sided; reward on signup vs. on the friend's activation — gating on activation kills fraud and aligns value). Ground the reward in customer value.

3. Viral math — estimate k = invites sent × conversion rate, and the cycle time. State honestly whether k approaches/exceeds 1 (true virality) or simply lowers CAC (the common, still-useful case). Don't promise exponential growth from a k of 0.2.

4. Placement & messaging — where the ask appears (anchored to the delight moment, not signup), the share channels, and copy that gives the sharer a reason that makes them look good.

5. Fraud & abuse guardrails — self-referral and fake-account defenses, reward gating on real activation, and limits/velocity checks.

6. Metrics — share rate, invite→signup→activation conversion, k-factor, referred-user retention vs. baseline, and CAC of referred vs. paid.

Quality Checks

  • [ ] The reward unlocks on the referred friend's activation, not just signup (aligns value, blocks fraud)
  • [ ] The viral math (k-factor + cycle time) is estimated honestly — including admitting when it's a CAC-reducer, not true virality
  • [ ] The ask is placed at a delight moment, not bolted onto signup
  • [ ] Fraud guardrails (self-referral, fake accounts, velocity limits) are specified
  • [ ] Referred-user retention is measured, not just signups (referred users can be low quality)

Anti-Patterns

  • [ ] Do not pay for signups instead of activations — you'll fund fraud and low-quality users
  • [ ] Do not claim virality from a k-factor below 1 — be honest that it's lowering CAC, which is still worth doing
  • [ ] Do not bolt the ask onto onboarding before the user has felt value — nobody refers a product they haven't experienced
  • [ ] Do not ignore the sharer's social risk — give them a reason that makes them look generous/smart, not spammy
  • [ ] Do not skip fraud guardrails — an ungated incentive is an arbitrage opportunity, not a growth loop

Based On

Viral-loop / referral practice — k-factor and cycle-time math, activation-gated two-sided incentives, and abuse-resistant design.

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同名技能的其他版本

有 3 个不同仓库或目录里都有叫 referral-program-design 的技能。它们内容并不相同,别混用: