habit-builder
Design one habit so it actually sticks — small enough to be unmissable, anchored to something you already do, with a plan for the days you slip. Use…
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技能内容
Habit Builder
Most habits fail because they're too big, too vague, and have no plan for the inevitable missed day. This designs one habit the way behavior actually changes: shrink it until it's almost too easy, bolt it onto an existing routine, reduce the friction, and — crucially — decide in advance how you'll recover from a slip, because the miss isn't the problem; quitting after it is.
What This Skill Produces
- The shrunk habit — a version so small you can't reasonably skip it (the on-ramp, not the goal)
- A cue and anchor — a specific existing habit it attaches to, plus time and place
- A friction plan — make the good habit easier and the competing bad one harder
- A tracking method — a simple, visible way to mark the streak
- The recovery rule — the "never miss twice" plan so one slip doesn't spiral
Required Inputs
Ask for these if not provided:
- The habit — what you want to build (or break)
- Your why — what makes it worth it (keeps it going when motivation dips)
- Current routine — daily anchors it could attach to (coffee, brushing teeth, commute)
- Past attempts — what you've tried and where it fell apart
- Obstacles — the usual reasons it slips (time, energy, temptation, forgetting)
Framework: Small, Anchored, Recoverable
- Shrink it past easy. Start with a version so small it's almost silly ("one push-up," "read one page") — consistency first, size later.
- Anchor to an existing cue. "After I [current habit], I will [new habit]" gives it a reliable trigger instead of relying on memory or willpower.
- Engineer the friction. Lay out the gym clothes; delete the app; put the fruit in front and the cookies away. Make the good path the easy one.
- Track it visibly. A simple streak marker turns the habit into a game and makes skipping feel like a loss.
- Plan the slip. Decide now: never miss twice. One missed day is normal; the recovery rule is what separates a lapse from a collapse.
Output Format
Habit: [what] · why: [reason]
Shrink it to: [almost-too-easy version].
Anchor: After I [existing habit], I will [new habit] — at [time/place].
Reduce friction: make it easy → [x] · make the competing habit hard → [y].
Track: [method — calendar, app, jar].
Recovery rule: never miss twice — if I slip, [specific restart].
Scale up when: [it's automatic for ~2 weeks → grow it].
Quality Checks
- [ ] The starting habit is shrunk to near-trivial
- [ ] It's anchored to a specific existing cue, not a vague intention
- [ ] A friction plan addresses the stated obstacle
- [ ] A simple, visible tracking method is included
- [ ] A "never miss twice" recovery rule is defined
- [ ] Ties back to the person's why
Anti-Patterns
- Starting too big — the #1 reason habits die.
- No cue — relying on remembering or feeling motivated.
- Ignoring friction — willpower vs a frictionless bad habit loses.
- All-or-nothing thinking — treating one miss as failure.
- Vague tracking — no feedback, no momentum.
Example Trigger Phrases
- "Help me build a daily reading habit — I always quit after a week."
- "I want to start flossing and actually stick to it."
- "How do I make working out a real habit?"
- "I keep failing to meditate. Design it so it sticks."
- "Help me break the habit of checking my phone first thing."
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同名技能的其他版本
有 3 个不同仓库或目录里都有叫 habit-builder 的技能。它们内容并不相同,别混用:
- mohitagw15856/pm-claude-skills — Design one habit so it actually sticks — small enough to be unmissable, anchored to someth
- mohitagw15856/pm-claude-skills — Design one habit so it actually sticks — small enough to be unmissable, anchored to someth