type-get-json-schema
Generate a JSON Schema for a C# type name via reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects…
它会碰到什么
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技能内容
Type / Get Json Schema
Generates a JSON Schema for a given C# type name using reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects. The type must be present in any loaded assembly. Use the full type name (e.g. 'UnityEngine.Vector3') for best results.
Inputs
typeName— full type name preferred (e.g.UnityEngine.Vector3,System.Collections.Generic.List<System.Int32>). Simple names work when unambiguous.descriptionMode(defaultIgnore) — controls type-leveldescription:Includekeeps it on the target only,IncludeRecursivelyalso keeps it inside$defs,Ignorestrips all.propertyDescriptionMode(defaultIgnore) — controls property/field/itemdescription:Includekeeps on the target's own properties/items only,IncludeRecursivelyalso keeps inside$defs,Ignorestrips all.includeNestedTypes(defaultfalse) — when true, complex nested types are extracted into$defsand referenced via$ref. Useful for recursive or large types.writeIndented(defaultfalse) — pretty-print the output JSON.
How to Call
unity-mcp-cli run-tool type-get-json-schema --input '{
"typeName": "string_value",
"descriptionMode": "string_value",
"propertyDescriptionMode": "string_value",
"includeNestedTypes": false,
"writeIndented": false
}'
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool type-get-json-schema --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool type-get-json-schema --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| typeName | string | Yes | Full C# type name to generate the schema for. Examples: 'System.String', 'UnityEngine.Vector3', 'System.Collections.Generic.List<System.Int32>'. Simple names like 'Vector3' are also accepted when unambiguous. |
| descriptionMode | string | No | Controls the type-level 'description' field. Include: keep on the target type only. IncludeRecursively: keep on the target type and inside $defs entries. Ignore: strip all type-level descriptions. Default: Ignore. |
| propertyDescriptionMode | string | No | Controls 'description' fields on properties, fields, and array items. Include: keep on the target type's own properties/items only. IncludeRecursively: keep on all properties/items including those inside $defs entries. Ignore: strip all property/item descriptions. Default: Ignore. |
| includeNestedTypes | boolean | No | When true, complex nested types are extracted into '$defs' and referenced via '$ref' instead of being inlined. Useful for large or recursive types. Default: false. |
| writeIndented | boolean | No | Whether to format the output JSON with indentation for readability. Default: false. |
Input JSON Schema
{
"type": "object",
"properties": {
"typeName": {
"type": "string"
},
"descriptionMode": {
"type": "string",
"enum": [
"Include",
"IncludeRecursively",
"Ignore"
]
},
"propertyDescriptionMode": {
"type": "string",
"enum": [
"Include",
"IncludeRecursively",
"Ignore"
]
},
"includeNestedTypes": {
"type": "boolean"
},
"writeIndented": {
"type": "boolean"
}
},
"required": [
"typeName"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}想直接用这个技能?
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它属于哪个仓库
Unity-MCP-Plugin/.claude/skills/type-get-json-schema/SKILL.md