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screenshot-camera

Capture a screenshot from a Unity `Camera` and return it as a PNG image for direct LLM inspection. Falls back to `Camera.main` (then any active came…

不碰外部(只输出文字)无严重或高危命中IvanMurzak/Unity-MCP

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技能内容

Screenshot / Camera

Captures a screenshot from a camera and returns it as an image. If no camera is specified, uses the Main Camera. Returns the image directly for visual inspection by the LLM.

Inputs

  • cameraRef (optional) — reference to a GameObject hosting a Camera. When null, Camera.main is used; if there is no main camera, the first entry of Camera.allCameras is used.
  • width (default 1920) / height (default 1080) — output pixels. Must be > 0 and ≤ MaxDimension.

Behavior

Allocates a temporary RenderTexture, swaps it onto the chosen camera, calls Camera.Render, reads back via Texture2D.ReadPixels, encodes as PNG, and restores the camera's prior targetTexture. Returns a ResponseCallTool.Image with image/png MIME and a descriptive caption.

How to Call

unity-mcp-cli run-tool screenshot-camera --input '{
  "cameraRef": "string_value",
  "width": 0,
  "height": 0
}'

> For complex input (multi-line strings, code), save the JSON to a file and use:

> ```bash

> unity-mcp-cli run-tool screenshot-camera --input-file args.json

> ```

>

> Or pipe via stdin (recommended):

> ```bash

> unity-mcp-cli run-tool screenshot-camera --input-file - <<'EOF'

> {"param": "value"}

> EOF

> ```

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.

Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description |

|------|------|----------|-------------|

| cameraRef | any | No | Reference to the camera GameObject. If not specified, uses the Main Camera. |

| width | integer | No | Width of the screenshot in pixels. |

| height | integer | No | Height of the screenshot in pixels. |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "cameraRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "width": {
      "type": "integer"
    },
    "height": {
      "type": "integer"
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  }
}

Output

This tool does not return structured output.

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它属于哪个仓库

星标★ 4,278
本站分层T1
该仓技能数80
原文件路径Unity-MCP-Plugin/.claude/skills/screenshot-camera/SKILL.md

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