scene-create
Create a new Unity scene asset and save it at the given `.unity` path. Use 'scene-list-opened' to inspect the resulting opened-scene set afterwards.
它会碰到什么
这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。
技能内容
Scene / Create
Create new scene in the project assets. Use 'scene-list-opened' tool to list all opened scenes after creation.
Inputs
path— must end with.unity. Non-empty.newSceneSetup(defaultDefaultGameObjects) — Unity'sNewSceneSetupflag (EmptySceneorDefaultGameObjects).newSceneMode(defaultSingle) —Singlecloses other scenes,Additivekeeps them open.
Behavior
Calls EditorSceneManager.NewScene + SaveScene(path) on the main thread, repaints editor windows, and returns a SceneDataShallow for the newly created scene.
How to Call
unity-mcp-cli run-tool scene-create --input '{
"path": "string_value",
"newSceneSetup": "string_value",
"newSceneMode": "string_value"
}'
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool scene-create --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool scene-create --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| path | string | Yes | Path to the scene file. Should end with ".unity" extension. |
| newSceneSetup | any | No | |
| newSceneMode | any | No | |
Input JSON Schema
{
"type": "object",
"properties": {
"path": {
"type": "string"
},
"newSceneSetup": {
"$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneSetup"
},
"newSceneMode": {
"$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneMode"
}
},
"$defs": {
"UnityEditor.SceneManagement.NewSceneSetup": {
"type": "string",
"enum": [
"EmptyScene",
"DefaultGameObjects"
]
},
"UnityEditor.SceneManagement.NewSceneMode": {
"type": "string",
"enum": [
"Single",
"Additive"
]
}
},
"required": [
"path"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.SceneDataShallow",
"description": "Scene reference. Used to find a Scene."
}
},
"$defs": {
"AIGD.SceneDataShallow": {
"type": "object",
"properties": {
"Name": {
"type": "string"
},
"IsLoaded": {
"type": "boolean"
},
"IsDirty": {
"type": "boolean"
},
"IsSubScene": {
"type": "boolean"
},
"IsValidScene": {
"type": "boolean",
"description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid."
},
"RootCount": {
"type": "integer"
},
"path": {
"type": "string",
"description": "Path to the Scene within the project. Starts with 'Assets/'"
},
"buildIndex": {
"type": "integer",
"description": "Build index of the Scene in the Build Settings."
},
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"IsLoaded",
"IsDirty",
"IsSubScene",
"IsValidScene",
"RootCount",
"buildIndex",
"instanceID"
],
"description": "Scene reference. Used to find a Scene."
}
},
"required": [
"result"
]
}想直接用这个技能?
本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。
它属于哪个仓库
Unity-MCP-Plugin/.claude/skills/scene-create/SKILL.md