profiler-load-data
Read back a previously-saved JSON snapshot from `profiler-save-data` and return its raw text.
它会碰到什么
这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。
技能内容
Profiler / Load Data
Reads filePath as UTF-8 text and returns the file body unchanged. Caller is responsible for parsing.
Inputs
filePath(required) — path written byprofiler-save-data.
Errors
- Returns
[Error]whenfilePathis empty, the file does not exist, exceeds the 10 MB size cap, or the read fails.
Behavior
Uses System.IO.File.ReadAllText (BCL) — no external Unity package is required. Files larger than 10 MB are rejected up-front to avoid OOM on a stray call.
How to Call
unity-mcp-cli run-tool profiler-load-data --input '{
"filePath": "string_value"
}'
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool profiler-load-data --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool profiler-load-data --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| filePath | string | Yes | Path to a profiler snapshot file previously written by 'profiler-save-data'. |
Input JSON Schema
{
"type": "object",
"properties": {
"filePath": {
"type": "string"
}
},
"required": [
"filePath"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}想直接用这个技能?
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它属于哪个仓库
Unity-MCP-Plugin/.claude/skills/profiler-load-data/SKILL.md