profiler-get-rendering-stats
Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.
它会碰到什么
这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。
技能内容
Profiler / Get Rendering Stats
Snapshots rendering-related fields from UnityEngine.Time, UnityEngine.QualitySettings, UnityEngine.Application and UnityEngine.SystemInfo. All values are read from built-in Unity APIs so no external Unity package is required.
Fields
FrameTimeMs—Time.deltaTime * 1000f.Fps—1 / Time.deltaTime(0 when delta is zero).VSyncCount—QualitySettings.vSyncCount.TargetFrameRate—Application.targetFrameRate.RenderingThreadingMode—SystemInfo.renderingThreadingMode.ToString().GraphicsDeviceType—SystemInfo.graphicsDeviceType.ToString().
How to Call
unity-mcp-cli run-tool profiler-get-rendering-stats --input '{
"nothing": "string_value"
}'
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool profiler-get-rendering-stats --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool profiler-get-rendering-stats --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| nothing | string | No | |
Input JSON Schema
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-RenderingStatsData",
"description": "Rendering statistics from Unity's Time / QualitySettings / SystemInfo. No external package required."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-RenderingStatsData": {
"type": "object",
"properties": {
"FrameTimeMs": {
"type": "number",
"description": "Last reported frame time (Time.deltaTime * 1000) in milliseconds."
},
"Fps": {
"type": "number",
"description": "Frames per second derived from Time.deltaTime."
},
"VSyncCount": {
"type": "integer",
"description": "QualitySettings.vSyncCount."
},
"TargetFrameRate": {
"type": "integer",
"description": "Application.targetFrameRate."
},
"RenderingThreadingMode": {
"type": "string",
"description": "SystemInfo.renderingThreadingMode."
},
"GraphicsDeviceType": {
"type": "string",
"description": "SystemInfo.graphicsDeviceType."
}
},
"required": [
"FrameTimeMs",
"Fps",
"VSyncCount",
"TargetFrameRate"
],
"description": "Rendering statistics from Unity's Time / QualitySettings / SystemInfo. No external package required."
}
},
"required": [
"result"
]
}想直接用这个技能?
本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。
它属于哪个仓库
Unity-MCP-Plugin/.claude/skills/profiler-get-rendering-stats/SKILL.md