gameobject-set-parent
Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. Per-item failures are reported in the returned st…
它会碰到什么
这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。
技能内容
GameObject / Set Parent
Set parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.
Inputs
gameObjectRefs— list of children to reparent.parentGameObjectRef— new parent. Must resolve, otherwise the call returns early with an error string.worldPositionStays(defaulttrue) — preserve world-space transform when reparenting (passed toTransform.SetParent).
Behavior
Iterates gameObjectRefs and reparents each one independently; per-item resolve errors are appended to the returned status string instead of throwing. After the loop, if at least one reparent succeeded, marks the active scene dirty and repaints editor windows.
How to Call
unity-mcp-cli run-tool gameobject-set-parent --input '{
"gameObjectRefs": "string_value",
"parentGameObjectRef": "string_value",
"worldPositionStays": false
}'
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool gameobject-set-parent --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool gameobject-set-parent --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| gameObjectRefs | any | Yes | List of references to the GameObjects to set new parent. |
| parentGameObjectRef | any | Yes | Reference to the parent GameObject. |
| worldPositionStays | boolean | No | A boolean flag indicating whether the GameObject's world position should remain unchanged when setting its parent. |
Input JSON Schema
{
"type": "object",
"properties": {
"gameObjectRefs": {
"$ref": "#/$defs/AIGD.GameObjectRefList"
},
"parentGameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"worldPositionStays": {
"type": "boolean"
}
},
"$defs": {
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRefList": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.GameObjectRef",
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"description": "Array of GameObjects in opened Prefab or in the active Scene."
}
},
"required": [
"gameObjectRefs",
"parentGameObjectRef"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}想直接用这个技能?
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它属于哪个仓库
Unity-MCP-Plugin/.claude/skills/gameobject-set-parent/SKILL.md