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snr-decoration-removal

Use this skill when the question is *what to delete* — running a structured audit of a UI to remove decorative elements that don''t earn their pixel…

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技能内容

Decoration removal: an audit procedure

A structured procedure for going through an existing UI and identifying chrome that adds visual weight without serving the user. Run this as a final pass before shipping, or when revising a design that "feels busy."

The audit

Work through the UI element-by-element. For each candidate, ask: if I removed this, would the user lose information they need? If no, it's a candidate for deletion.

Borders

For every border on the page, ask:

  1. Is it separating two regions that would otherwise blur together? (e.g., a sticky header from the scrolling content beneath it)
  2. Is it the only thing distinguishing an interactive element from non-interactive content? (e.g., outlined buttons in a low-color UI)
  3. Is it required by the component's role? (e.g., the border of an input field)

If none of the above: delete the border. Most card borders, divider lines between sections, container borders around field groups are unnecessary — proximity already does the grouping work.

Backgrounds and tints

For every tinted region (cards, panels, banners, callouts), ask:

  1. Is it grouping content that proximity alone can't?
  2. Is it a state (hover, selected, focused, disabled)?
  3. Is it semantic (success/warning/destructive)?

If none of the above, the tint is decoration. Common offenders: brand-tinted hero panels with no informational role, "info" boxes that just hold normal content, colored sections that exist "for variety."

Shadows

For every box-shadow, ask:

  1. Does this element actually float above its context (popover, tooltip, modal, dragged element)?
  2. Is it a hover-state cue that matters?

If none of the above, drop the shadow. Most card shadows are unwarranted — cards sit on the page, not above it.

Gradients

For every gradient (backgrounds, button fills, illustrations), ask:

  1. Does it reinforce a directional cue (e.g., a hero gradient suggesting depth, a button "lift" via subtle gradient)?
  2. Is it part of an illustrative element with content meaning?

If neither, replace with a flat color. Decorative gradients age poorly and reduce SNR.

Icons

For every icon, ask:

  1. Is it replacing text in a space-constrained context (toolbar, mobile nav, tab bar)?
  2. Does it disambiguate (e.g., sparkle = AI-assisted, lock = encrypted, warning triangle = destructive)?
  3. Is it carrying status information (e.g., success check, error X)?

If none, delete the icon. The most common offender is decorative icons next to section headings — "Notifications" with a bell icon, "Account" with a user icon. The label already says what it is.

Repeated branding

For every brand mark (logo, brand color block, brand pattern), ask: how many times does the brand appear on this screen? Once is right (header). Twice is fine if one is a footer mark. More than that, you're decorating with the logo and the user is tuning it out.

Animations and transitions

For every animation, ask:

  1. Is it signaling a state change (open/close, success, drag)?
  2. Is it providing affordance (a button that elevates on hover)?
  3. Is it teaching causality (an item slides into a list to show it was added)?

If none of the above, the animation is eye-candy. Particularly suspect: looping animations (drawing the eye repeatedly), entrance animations on every element on page load (delays time-to-content).

"Polish" effects

The last pass of a design often adds:

  • Glassmorphism / backdrop-filter on elements that don't actually overlap content
  • Subtle inner shadows on inputs (they fight focus rings)
  • Micro-illustrations next to empty states that already have an icon and a sentence
  • Brand-color underlines on headings
  • Tinted "callout" boxes around quotes or tips

Each of these has a defensible single use; together, on the same surface, they collapse to noise.

A worked audit

Imagine the following as the visual chrome on a single dashboard tile:

  • 1px border + 8% brand-color tint background + 12px shadow + a 32x32 brand-color icon in a tinted square next to the label + a colored top accent stripe + a hover scale effect + a help-tooltip "i" icon that's never been clicked.

Audit results:

  • Border: keeps the tile distinct from neighbors → keep, but lighten to hsl(0 0% 92%).
  • Background tint: decorative, not grouping (proximity already separates tiles) → delete.
  • Shadow: the tile doesn't float; it sits → delete.
  • Brand icon-in-square: doesn't add information; "Monthly revenue" is unambiguous → delete.
  • Top accent stripe: decoration → delete.
  • Hover scale: the tile isn't a primary interaction; users don't expect cards to scale → delete.
  • "i" tooltip: if it's never been clicked, ask whether the metric needs explanation at all. If it does, surface that explanation in the dashboard's empty/onboarding state, not on every tile → delete.

What remains: the border, the label, the number, the delta, the timestamp. The signal is intact; the chrome is gone. SNR up, perceived quality often up too — restraint reads as competence.

Common pitfalls in this audit

  • Overcorrection. Stripping too much produces sterility (see snr-densification). After this audit, look at the page again — has it become too sparse for the role?
  • Saved by hover. A border is fine because it appears on hover. Don't delete it.
  • The stakeholder defense. "But marketing wanted that callout box." If marketing's request didn't survive a signal audit, propose moving the request to a different surface (the marketing site, an onboarding tour) where decoration is appropriate.

Heuristics

  1. The 25% screenshot test. Reduce a screenshot to 25%. Things that vanish are probably noise (or weak signal); things that remain visible are likely signal-bearing.
  2. The "after" walk-through. After removing things, walk through the user's primary task. Did anything become harder? If yes, restore the deleted element.
  3. Versions side-by-side. Place the cluttered version next to the cleaned version. Most viewers prefer the cleaned one without being able to articulate why.

Related sub-skills

  • signal-to-noise-ratio (parent).
  • snr-densification — the opposite move; rebalances if you've over-stripped.
  • snr-emphasis-economy — what to do with emphasis once noise is gone.

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原文件路径plugins/HDeibler/universal-design-principles/plugins/perception-and-hierarchy-principles/skills/snr-decoration-removal/SKILL.md

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