rust-turn-intent-systems
Build and review turn-based Rust game flow using turn-state enums, phase-specific schedules, intent messages, movement resolution, combat resolution…
它会碰到什么
这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。
技能内容
Rust Turn Intent Systems
Use this skill to make turn-based gameplay deterministic and easy to extend.
Separate decision systems from resolution systems: input and AI create intents;
movement, combat, inventory, and end-turn systems resolve them.
Core Workflow
- Define the allowed turn phases in one enum.
- Run different system schedules or branches for input, player resolution,
monster resolution, and terminal states.
- Convert input and AI decisions into intent components or messages.
- Resolve intents in shared systems so players and monsters use the same rules.
- Remove or mark intents after processing.
- Advance the turn state in one end-turn boundary.
Read Next
Read references/turn-intent-patterns.md for phase design, intent messages,
ordering rules, and review checks.
Source Notes
Guidance is transformed and paraphrased from Hands-On Rust Chapters 7, 8,
9, and 13 and from the official companion source repository. The patterns are
generalized for Rust ECS projects and do not require using Legion.
想直接用这个技能?
本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。
它属于哪个仓库
plugins/LVTD-LLC/skills/skills/rust-turn-intent-systems/SKILL.md