跳到主要内容
知仓学习社ZHICANG

rust-game-slice-planning

Plan small, playable Rust game implementation slices from a short design brief, MVP, stretch goals, and acceptance checks. Use when starting a Rust …

不碰外部(只输出文字)无严重或高危命中hashgraph-online/awesome-codex-plugins

它会碰到什么

扫了多少2 个文本文件,5 KB
它会碰到什么不碰外部(只输出文字)
命中总数0 处
命中统计严重 0 · 高 0 · 中 0 · 低 0

这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。

技能内容

Rust Game Slice Planning

Use this skill to turn a Rust game idea into small, playable implementation

slices. Optimize for visible progress, limited scope, and an MVP that can be

finished before optional polish work begins.

Core Workflow

  1. Write or recover a short design brief: title, short description, core loop,

MVP, stretch goals, technical constraints, and target controls.

  1. Separate "must ship" mechanics from stretch goals. Keep the first milestone

to the smallest playable loop.

  1. Convert the MVP into ordered slices. Each slice should compile, run, and add

one visible player-facing capability.

  1. Give each slice acceptance checks that an agent can verify locally.
  2. Defer content expansion, visuals, extra systems, and balance work until the

current slice is complete.

Read Next

Read references/slice-planning.md for the design brief template, slice order,

and anti-overbuilding checks.

Source Notes

Guidance is transformed and paraphrased from Herbert Wolverson's *Hands-On

Rust*, especially Chapter 4 and Appendix A2, and from the official companion

source repository. This is not official material from the author or publisher.

想直接用这个技能?

本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。