rust-bracket-game-loop
Build and review bracket-lib style Rust 2D game loops, state structs, game modes, input handling, rendering calls, and restart flow. Use when creati…
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技能内容
Rust Bracket Game Loop
Use this skill to create or review a small Rust game loop, especially one built
with bracket-lib and an explicit game state. Keep tick as a coordinator:
read input, advance state, render, and dispatch to small helper functions.
Core Workflow
- Inspect the target project's
Cargo.toml, edition, engine, and existing
architecture before changing dependencies.
- Create one state object that contains data preserved between frames.
- Implement the engine trait or callback required by the project.
- Route modes through an enum rather than scattered booleans.
- Keep rendering and state mutation ordered and easy to trace.
- Add a restart/reset path before adding many gameplay states.
Read Next
Read references/game-loop-patterns.md for setup patterns, code skeletons,
mode routing, and review checks.
Source Notes
Guidance is transformed and paraphrased from Hands-On Rust Chapter 3 and
the official companion source repository. Current crate context was checked
against bracket-lib documentation on docs.rs and the bracket-lib example
repository. Verify the target project's dependency versions before copying API
details.
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它属于哪个仓库
plugins/LVTD-LLC/skills/skills/rust-bracket-game-loop/SKILL.md