跳到主要内容
知仓学习社ZHICANG

interaction-router

Use this skill whenever a design task involves what users *can do* and what happens when they do it — affordances, feedback, errors, undo, confirmat…

不碰外部(只输出文字)无严重或高危命中hashgraph-online/awesome-codex-plugins

它会碰到什么

扫了多少2 个文本文件,7 KB
它会碰到什么不碰外部(只输出文字)
命中总数0 处
命中统计严重 0 · 高 0 · 中 0 · 低 0

这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。

技能内容

Interaction & control — router

This plugin holds the principles that govern interaction: what is clickable, what happens when it's clicked, how mistakes are prevented and recovered. They apply to web, mobile, desktop, voice, and physical product interfaces.

Principles in this plugin

Each principle has its own skill (with sub-aspect skills where useful). Principles marked [full] have reference-grade skill files; the rest are planned and will be added in subsequent passes.

Affordance and target sizing

  • affordance [full] — visual and behavioral cues that suggest how an element is used.
  • Sub-skills: affordance-buttons-vs-links, affordance-disabled-states, affordance-non-obvious-targets.
  • constraint — limit interactions to those that are valid in context.
  • fitts-law [full] — time to acquire a target depends on its size and distance.
  • Sub-skills: fitts-law-touch-targets, fitts-law-screen-edges, fitts-law-pointer-acceleration.
  • defensible-space — separate destructive controls from common ones.
  • entry-point — the first point of contact must invite engagement.

Feedback and errors

  • feedback-loop — every action gets a perceptible response.
  • errors — slips (skill failures) vs. mistakes (knowledge failures); design for both.
  • forgiveness — make actions reversible or confirmable.
  • garbage-in-garbage-out — validate at the boundary; don't let bad data flow inward.
  • cost-benefit — don't ask the user to pay for an action whose payoff isn't clear.
  • convergence — design conventions converge over time; deviate only with reason.

Control and behavior

  • control — users should feel in command of the system, not the reverse.
  • flexibility-usability-tradeoff — every added option harms usability for the simple case.
  • most-advanced-yet-acceptable — push novel only as far as users will tolerate.
  • performance-vs-preference — what users prefer isn't always what makes them effective.
  • hierarchy-of-needs — functionality, reliability, usability, proficiency, creativity (in order).

Persuasion and behavior shaping

  • nudge — small choice-architecture changes that make the better path easier.
  • operant-conditioning — behavior shaped by reinforcement; use sparingly and honestly.
  • classical-conditioning — emotional associations transfer.
  • shaping — gradually increase task complexity through practice.
  • expectation-effect — users perceive what they expect to perceive.
  • freeze-flight-fight-forfeit — under stress, users default to instinctive responses.
  • desire-line — the path users actually take, often diverging from the planned one.
  • interference-effects — competing stimuli (Stroop) slow processing.

Heuristic for which to read first

  • Designing buttons/CTAsaffordance, fitts-law, defensible-space.
  • Designing formsaffordance, constraint, feedback-loop, errors, forgiveness.
  • Mobile target sizingfitts-law-touch-targets.
  • Destructive actionsdefensible-space, forgiveness, freeze-flight-fight-forfeit, expectation-effect.
  • Validation and error copyerrors, forgiveness, garbage-in-garbage-out.
  • Modal vs. non-modal decisionscontrol, entry-point, interference-effects.
  • "Should we add this option?"flexibility-usability-tradeoff, most-advanced-yet-acceptable.

Cross-plugin pointers

  • For visual layout, hierarchy, and grouping, see perception-and-hierarchy-principles.
  • For learnability (mental models, defaults, recognition), see cognition-and-learnability-principles.
  • For aesthetic and tonal decisions, see aesthetics-and-emotion-principles.
  • For accessibility, see process-and-robustness-principles.

想直接用这个技能?

本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。

它属于哪个仓库

星标★ 1,027
本站分层T1
该仓技能数1910
原文件路径plugins/HDeibler/universal-design-principles/plugins/interaction-and-control-principles/skills/interaction-router/SKILL.md

同一个仓库里的其他技能

看这个仓库的全部 1910 个技能