game-responsibility-review
Review a game for player impact, ethics, transformation, inclusion, monetization pressure, community risk, dark patterns, and hidden design agendas.…
它会碰到什么
这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。
技能内容
Game Responsibility Review
Use this skill to evaluate what a game teaches, rewards, pressures, or normalizes. The goal is not to remove all friction or intensity; it is to make deliberate choices about player impact.
Source Traceability
Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapters 33-35 on transformation, responsibility, and purpose. The workflow is transformed and paraphrased.
Supporting sources include accessibility guidance and community safety practice where relevant.
Workflow
- State the intended player transformation or after-effect.
- Identify pressures created by rewards, scarcity, social comparison, streaks, ads, monetization, and notifications.
- Review vulnerable player contexts: children, compulsive behavior, spending pressure, harassment, exclusion, and accessibility barriers.
- Distinguish deliberate tension from accidental harm.
- Recommend design changes, policy limits, instrumentation, and review gates.
Required Output
Purpose Statement: what the game should leave players with.Impact Map: beneficial, neutral, and risky effects.Pressure Review: retention, monetization, social, scarcity, and notification mechanics.Risk Controls: product changes, limits, disclosures, parental or accessibility options, moderation, and telemetry.Ship Gate: unresolved issues that should block release or require explicit owner approval.
Local References
Before producing a responsibility review, read:
references/core/guide.mdworkflows/responsibility-audit.md
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它属于哪个仓库
plugins/LVTD-LLC/skills/skills/game-responsibility-review/SKILL.md