跳到主要内容
知仓学习社ZHICANG

game-responsibility-review

Review a game for player impact, ethics, transformation, inclusion, monetization pressure, community risk, dark patterns, and hidden design agendas.…

不碰外部(只输出文字)无严重或高危命中hashgraph-online/awesome-codex-plugins

它会碰到什么

扫了多少3 个文本文件,5 KB
它会碰到什么不碰外部(只输出文字)
命中总数0 处
命中统计严重 0 · 高 0 · 中 0 · 低 0

这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。

技能内容

Game Responsibility Review

Use this skill to evaluate what a game teaches, rewards, pressures, or normalizes. The goal is not to remove all friction or intensity; it is to make deliberate choices about player impact.

Source Traceability

Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapters 33-35 on transformation, responsibility, and purpose. The workflow is transformed and paraphrased.

Supporting sources include accessibility guidance and community safety practice where relevant.

Workflow

  1. State the intended player transformation or after-effect.
  2. Identify pressures created by rewards, scarcity, social comparison, streaks, ads, monetization, and notifications.
  3. Review vulnerable player contexts: children, compulsive behavior, spending pressure, harassment, exclusion, and accessibility barriers.
  4. Distinguish deliberate tension from accidental harm.
  5. Recommend design changes, policy limits, instrumentation, and review gates.

Required Output

  • Purpose Statement: what the game should leave players with.
  • Impact Map: beneficial, neutral, and risky effects.
  • Pressure Review: retention, monetization, social, scarcity, and notification mechanics.
  • Risk Controls: product changes, limits, disclosures, parental or accessibility options, moderation, and telemetry.
  • Ship Gate: unresolved issues that should block release or require explicit owner approval.

Local References

Before producing a responsibility review, read:

  • references/core/guide.md
  • workflows/responsibility-audit.md

想直接用这个技能?

本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。