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cognition-router

Use this skill whenever a design task involves cognition, mental models, learnability, complexity reduction, defaults, memory, scanning, or comprehe…

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技能内容

Cognition & learnability — router

This plugin holds the principles that govern how easily a user can understand, learn, and remember an interface. They are framework-agnostic and apply equally to web apps, mobile apps, desktop software, control panels, in-car displays, and printed forms.

Principles in this plugin

Each principle has its own skill (with sub-aspect skills where useful). Principles marked [full] have reference-grade skill files; the rest are planned and will be added in subsequent passes.

Complexity reduction

  • hicks-law [full] — decision time grows with the log of the number of options.
  • Sub-skills: hicks-law-menus, hicks-law-defaults, hicks-law-pricing.
  • 80-20-rule — 80% of usage flows through 20% of features; design the default for the 80%.
  • chunking — group items into ~4±1 chunks so working memory can hold them.
  • performance-load — total cognitive + kinesthetic effort to do a task; minimize both.
  • progressive-disclosure — show only what's needed now; reveal advanced controls on demand.
  • satisficing — users pick the first acceptable option, not the optimal one.
  • ockhams-razor — among solutions that work, prefer the simplest.

Mental models and recognition

  • mental-model — users come with a model of how the system works; design to match it.
  • recognition-over-recall — recognizing is easier than remembering; show options.
  • visibility — features that aren't visible aren't used.
  • mapping — controls map onto what they affect.
  • constancy — visual properties remain stable across state changes.
  • iconic-representation — pictures are recognized faster than words but only when conventional.
  • mimicry — borrow successful familiar patterns rather than invent.
  • rosetta-stone — pair a known referent with a novel concept.

Chunking, scanning, and memory

  • inverted-pyramid — most important info first, then supporting detail.
  • five-hat-racks — five ways to organize: Location, Alphabet, Time, Category, Hierarchy.
  • advance-organizer — a structural preview before content (TOC, breadcrumbs).
  • serial-position-effects — first and last items are remembered best.
  • stickiness — memorable, concrete content earns repeat use.
  • storytelling — narrative encodes meaning more memorably than bullets.
  • picture-superiority-effect — images outlast text in memory.
  • mnemonic-device — explicit memory aids reduce recall cost.
  • propositional-density — meaning per visible mark; high density reads as polished.

Wayfinding and navigation

  • wayfinding [full] — orienting, choosing routes, monitoring progress, recognizing destinations.
  • Sub-skills: wayfinding-physical-spatial-metaphors, wayfinding-search-and-recovery, wayfinding-breadcrumbs-and-context.
  • progressive-disclosure [full] — show what's needed now; tuck the rest behind explicit affordances.
  • Sub-skills: progressive-disclosure-defaults-and-tucking, progressive-disclosure-disclosure-affordances.

Consistency and encoding

  • consistency — same things look and behave the same.
  • cognitive-dissonance — contradictions between expectation and behavior cost trust.
  • confirmation-bias — users notice what confirms their model and ignore what doesn't.
  • comparison — comparison is easier than evaluation.
  • depth-of-processing — interactive engagement yields better memory than passive reading.
  • priming — exposure shapes how a subsequent stimulus is processed.
  • framing — how information is framed changes the choice users make.
  • modularity — break complex systems into independent, recombinable units.
  • redundancy — multiple independent signals make critical info reliable.

Heuristic for which to read first

  • Designing a long form or settings pagechunking, progressive-disclosure, hicks-law, mental-model.
  • Picking defaultssatisficing, 80-20-rule, hicks-law-defaults, framing.
  • Picking an icon seticonic-representation, recognition-over-recall, mimicry.
  • Designing a dashboardpropositional-density, chunking, inverted-pyramid.
  • Onboardingmental-model, advance-organizer, depth-of-processing, storytelling.
  • Search / navigation IAwayfinding, recognition-over-recall, five-hat-racks, visibility.
  • "Users keep getting lost"wayfinding, wayfinding-breadcrumbs-and-context, wayfinding-search-and-recovery.
  • Settings / forms feel overwhelmingprogressive-disclosure, chunking, hicks-law.
  • Reviewing a confusing flowmental-model, cognitive-dissonance, consistency.

Cross-plugin pointers

  • For visual layout and grouping, see perception-and-hierarchy-principles.
  • For behavior (errors, undo, target sizing, feedback), see interaction-and-control-principles.
  • For aesthetic and tonal decisions, see aesthetics-and-emotion-principles.
  • For accessibility, see process-and-robustness-principles.

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它属于哪个仓库

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该仓技能数1910
原文件路径plugins/HDeibler/universal-design-principles/plugins/cognition-and-learnability-principles/skills/cognition-router/SKILL.md

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