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remotion-markup

Best practices for writing Remotion React Markup

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  • remotion-maps/techniques/maptiler/assets/MapTilerVectorElement.ts:63cred-envread
    // addMapTilerVectorElement(map, process.env.REMOTION_MAPTILER_KEY!, {

这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。

技能内容

This is guidance for writing Remotion React Markup.

If this is not relevant, load [Remotion Best Practices](../SKILL.md) instead.

General rules

Animate properties using useCurrentFrame() and interpolate().

Use interpolate() over spring().

Use Easing.bezier() to customize timing, including jumpy or overshooting motion.

Use Easing.spring() if you want spring animations

HTML Elements which make sense to be made interactive in the Studio should use Interactive: <div> -> <Interactive.Div>.

Set a descriptive name prop such as name="Hero title" for Interactive, Solid, Sequence.

import { useCurrentFrame, Easing, interpolate, Interactive } from "remotion";

export const FadeIn = () => {
  const frame = useCurrentFrame();

  return (
    <Interactive.Div
      name="Title"
      style={{
        opacity: interpolate(frame, [0, 60], [0, 1], {
          extrapolateRight: "clamp",
          extrapolateLeft: "clamp",
          easing: Easing.bezier(0.16, 1, 0.3, 1),
        }),
      }}
    >
      Hello World!
    </Interactive.Div>
  );
};

Keep the interpolate() call inline in the style prop.

Prefer scale, translate, rotate CSS properties over transform.

// 👍 Inline editable keyframes and transform shorthands
style={{
  scale: interpolate(frame, [0, 100], [0, 1]),
  translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"]),
  rotate: interpolate(frame, [0, 100], ["20deg", "90deg"]),
}}

// 👎 Hidden values and transform strings become harder to edit in Studio
const scale = interpolate(frame, [0, 100], [0, 1]);

style={{
  transform: `scale(${scale})`,
}}

CSS transitions or animations are FORBIDDEN - they will not render correctly.

Tailwind animation class names are FORBIDDEN - they will not render correctly.

Place assets in the public/ folder at your project root.

Use staticFile() to reference files from the public/ folder.

Add video and audio using @remotion/media.

Add images using the <Img> component.

Use staticFile() for files in public/ or pass a remote URL directly:

import { Audio, Video } from "@remotion/media";
import { staticFile } from "remotion";

export const MyComposition = () => {
  return (
    <>
      <Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />
      <Audio src={staticFile("audio.mp3")} />
      <Img src={staticFile("logo.png")} style={{ width: 100, height: 100 }} />
      <Video src="https://remotion.media/video.mp4" />
    </>
  );
};

To delay content wrap it in <Sequence> and use from.

To limit the duration of an element, use durationInFrames of <Sequence>.

<Sequence> by default is an absolute fill covering the scene.

For inline content, use layout="none".

const Main = () => {
  const {fps} = useVideoConfig();

  return (
    <AbsoluteFill>
      <Sequence name="Background">
        <Background />
      </Sequence>
      <Sequence name="Title" from={30} durationInFrames={60} layout="none">
        <Title />
      </Sequence>
      <Sequence name="Subtitle" from={60} durationInFrames={60} layout="none">
        <Subtitle />
      </Sequence>
    </AbsoluteFill>
  );
}

export const Title = () => {
  const frame = useCurrentFrame();

  return (
    <div
      style={{
        opacity: interpolate(frame, [0, 60], [0, 1], {
          extrapolateRight: "clamp",
          extrapolateLeft: "clamp",
          easing: Easing.bezier(0.16, 1, 0.3, 1),
        }),
      }}
    >
      Title
    </div>
  );
};

export const Subtitle = () => {
  return <div>Subtitle</div>;
};

Maps

See [map.md](map.md) for choosing between simple static maps, Mapbox maps, and MapLibre maps.

Text highlights and annotations

See [text-highlights.md](text-highlights.md) for text highlights (highlight markers), circles, underlines, strike-throughs, crossed-off text, boxes, and brackets.

Voiceover

See [voiceover.md](voiceover.md) for adding AI-generated voiceover to Remotion compositions using ElevenLabs TTS.

Trimming

See [trimming.md](trimming.md) for trimming patterns - cutting the beginning or end of animations.

Embedding Videos

See [embedding-videos.md](embedding-videos.md) for advanced knowledge about embedding videos - trimming, volume, speed, looping, pitch.

Video editing

See [video-editing.md](video-editing.md) for structuring editable video timelines in Remotion Studio.

Embedding Audio

See [audio.md](audio.md) for advanced audio features like trimming, volume, speed, pitch.

Transitions

See [transitions.md](transitions.md) for scene transition patterns.

Visual and pixel effects

When creating a visual effect, prefer: 1. normal Remotion/HTML/CSS/SVG/filter/blend/mask animation, 2. a listed effect via [effects.md](effects.md), including on HTML rendered through <HtmlInCanvas>, 3. a custom createEffect() via [effects.md](effects.md) when the user asks for a reusable/project-specific effect, 4. custom <HtmlInCanvas onPaint> via [html-in-canvas.md](html-in-canvas.md) only if no effect fits.

For light leak overlays, see [light-leaks.md](light-leaks.md). Docs: https://www.remotion.dev/docs/effects

Available effects: brightness(), contrast(), colorKey(), duotone(), grayscale(), hue(), invert(), saturation(), tint(), linearGradient(), linearGradientTint(), thermalVision(), blur(), linearProgressiveBlur(), radialProgressiveBlur(), zoomBlur(), dropShadow(), glow(), lightTrail(), evolve(), venetianBlinds(), mirror(), scale(), uvTranslate(), xyTranslate(), barrelDistortion(), chromaticAberration(), fisheye(), cornerPin(), wave(), burlap(), emboss(), dotGrid(), halftone(), noise(), noiseDisplacement(), paper(), roughenEdges(), pattern(), pixelate(), pixelDissolve(), scanlines(), speckle(), shine(), shrinkwrap(), vignette(), contourLines(), checkerboard(), halftoneLinearGradient(), gridlines(), whiteNoise(), tvSignalOff(), lines(), rings(), waves(), zigzag(), lightLeak(), starburst().

3D content

See [3d.md](3d.md) for 3D content in Remotion using Three.js and React Three Fiber.

Sound effects

When needing to use sound effects, load the [./sfx.md](./sfx.md) file for more information.

Audio visualization

When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the [./audio-visualization.md](./audio-visualization.md) file for more information.

Captions

When dealing with captions or subtitles, load the [Remotion Captions](../remotion-captions/SKILL.md) skill for more information.

Google Fonts

Is the recommended way to load fonts in Remotion. See [google-fonts.md](google-fonts.md) for how to load Google Fonts.

Local fonts

See [local-fonts.md](local-fonts.md) for how to load local fonts.

GIFs

See [gifs.md](gifs.md) for how to display GIFs synchronized with Remotion's timeline.

Advanced Images

See [images.md](images.md) for sizing and positioning images, dynamic image paths, and getting image dimensions.

Lottie animations

See [lottie.md](lottie.md) for embedding Lottie animations in Remotion.

Advanced timing

See [timing.md](timing.md) for advanced timing with interpolate and Bézier easing, and springs.

Parameterized videos

See [parameters.md](parameters.md) for making a composition parametrizable by adding a Zod schema.

Measuring DOM nodes

See [measuring-dom-nodes.md](measuring-dom-nodes.md) for measuring DOM element dimensions in Remotion.

Measuring text

See [measuring-text.md](measuring-text.md) for measuring text dimensions, fitting text to containers, and checking overflow.

Using FFmpeg

For some video operations, such as trimming videos or detecting silence, FFmpeg should be used. Load the [./ffmpeg.md](./ffmpeg.md) file for more information.

Silence detection

When needing to detect and trim silent segments from video or audio files, load the [./silence-detection.md](./silence-detection.md) file.

Dynamic duration, dimensions and data

See [calculate-metadata.md](calculate-metadata.md) for dynamically set composition duration, dimensions, and props.

Advanced compositions

See [compositions.md](compositions.md) for how to define stills, folders, default props and for how to nest compositions.

Advanced sequencing

See [sequencing.md](sequencing.md) for more sequencing patterns - delay, trim, limit duration of items.

Install modules

Use npx remotion add to add new packages with the right version:

npx remotion add @remotion/media

This goes for @remotion/ packages, mediabunny, @mediabunny/, and zod.

Previewing markup

Only do this if you think the user wants to see the preview.

npx remotion studio --no-open

This will start a long-running process and print the server URL for the preview.

If already started, the URL will be printed.

Optional: one-frame render check

You can render a single frame with the CLI to sanity-check layout, colors, or timing.

Skip it for trivial edits, pure refactors, or when you already have enough confidence from Studio or prior renders.

npx remotion still [composition-id] --scale=0.25 --frame=30

At 30 fps, --frame=30 is the one-second mark (--frame is zero-based).

想直接用这个技能?

本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。

同名技能的其他版本

有 2 个不同仓库或目录里都有叫 remotion-markup 的技能。它们内容并不相同,别混用: