跳到主要内容
知仓学习社ZHICANG

photokit

Implement, review, or improve photo picking, camera capture, and media handling in iOS apps using PhotoKit and AVFoundation. Use when working with P…

不碰外部(只输出文字)无严重或高危命中dpearson2699/swift-ios-skills

它会碰到什么

扫了多少6 个文本文件,106 KB
它会碰到什么不碰外部(只输出文字)
命中总数3 处
命中统计严重 0 · 高 0 · 中 0 · 低 0

这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。

技能内容

PhotoKit

Modern patterns for photo picking, camera capture, image loading, and media permissions targeting iOS 26+ with Swift 6.3. Patterns are backward-compatible to iOS 16 unless noted. See [references/photokit-patterns.md](references/photokit-patterns.md) for complete picker recipes and [references/camera-capture.md](references/camera-capture.md) for AVCaptureSession patterns.

Contents

  • [PhotosPicker (SwiftUI, iOS 16+)](#photospicker-swiftui-ios-16)
  • [Privacy and Permissions](#privacy-and-permissions)
  • [Camera Capture Basics](#camera-capture-basics)
  • [Image Loading and Display](#image-loading-and-display)
  • [Common Mistakes](#common-mistakes)
  • [Review Checklist](#review-checklist)
  • [References](#references)

PhotosPicker (SwiftUI, iOS 16+)

PhotosPicker is the native SwiftUI replacement for UIImagePickerController. It runs out-of-process, requires no photo library permission for browsing, and supports single or multi-selection with media type filtering.

Single Selection

import SwiftUI
import PhotosUI

struct SinglePhotoPicker: View {
    @State private var selectedItem: PhotosPickerItem?
    @State private var selectedImage: Image?

    var body: some View {
        VStack {
            if let selectedImage {
                selectedImage
                    .resizable()
                    .scaledToFit()
                    .frame(maxHeight: 300)
            }

            PhotosPicker("Select Photo", selection: $selectedItem, matching: .images)
        }
        .onChange(of: selectedItem) { _, newItem in
            Task {
                if let data = try? await newItem?.loadTransferable(type: Data.self),
                   let uiImage = UIImage(data: data) {
                    selectedImage = Image(uiImage: uiImage)
                }
            }
        }
    }
}

Multi-Selection

struct MultiPhotoPicker: View {
    @State private var selectedItems: [PhotosPickerItem] = []
    @State private var selectedImages: [Image] = []

    var body: some View {
        VStack {
            ScrollView(.horizontal) {
                HStack {
                    ForEach(selectedImages.indices, id: \.self) { index in
                        selectedImages[index]
                            .resizable()
                            .scaledToFill()
                            .frame(width: 100, height: 100)
                            .clipShape(.rect(cornerRadius: 8))
                    }
                }
            }

            PhotosPicker(
                "Select Photos",
                selection: $selectedItems,
                maxSelectionCount: 5,
                matching: .images
            )
        }
        .onChange(of: selectedItems) { _, newItems in
            Task {
                selectedImages = []
                for item in newItems {
                    if let data = try? await item.loadTransferable(type: Data.self),
                       let uiImage = UIImage(data: data) {
                        selectedImages.append(Image(uiImage: uiImage))
                    }
                }
            }
        }
    }
}

Media Type Filtering

Filter with PHPickerFilter composites to restrict selectable media:

// Images only
PhotosPicker(selection: $items, matching: .images)

// Videos only
PhotosPicker(selection: $items, matching: .videos)

// Live Photos only
PhotosPicker(selection: $items, matching: .livePhotos)

// Screenshots only
PhotosPicker(selection: $items, matching: .screenshots)

// Images and videos combined
PhotosPicker(selection: $items, matching: .any(of: [.images, .videos]))

// Images excluding screenshots
PhotosPicker(selection: $items, matching: .all(of: [.images, .not(.screenshots)]))

Loading Selected Items with Transferable

PhotosPickerItem loads content asynchronously via loadTransferable(type:). Define a Transferable type for automatic decoding:

struct PickedImage: Transferable {
    let data: Data
    let image: Image

    static var transferRepresentation: some TransferRepresentation {
        DataRepresentation(importedContentType: .image) { data in
            guard let uiImage = UIImage(data: data) else {
                throw TransferError.importFailed
            }
            return PickedImage(data: data, image: Image(uiImage: uiImage))
        }
    }
}

enum TransferError: Error {
    case importFailed
}

// Usage
if let picked = try? await item.loadTransferable(type: PickedImage.self) {
    selectedImage = picked.image
}

Always load in a Task to avoid blocking the main thread. Handle nil returns and thrown errors -- the user may select a format that cannot be decoded.

Privacy and Permissions

Photo Library Access Levels

iOS provides two access levels for the photo library. The system automatically presents the limited-library picker when an app requests .readWrite access -- users choose which photos to share.

| Access Level | Description | Info.plist Key |

|-------------|-------------|----------------|

| Add-only | Write photos to the library without reading | NSPhotoLibraryAddUsageDescription |

| Read-write | Full or limited read access plus write | NSPhotoLibraryUsageDescription |

PhotosPicker requires no permission to browse -- it runs out-of-process and only grants access to selected items. Request explicit permission only when you need to read the full library (e.g., a custom gallery) or save photos.

Checking and Requesting Photo Library Permission

import Photos

func requestPhotoLibraryAccess() async -> PHAuthorizationStatus {
    let status = PHPhotoLibrary.authorizationStatus(for: .readWrite)

    switch status {
    case .notDetermined:
        return await PHPhotoLibrary.requestAuthorization(for: .readWrite)
    case .authorized, .limited:
        return status
    case .denied, .restricted:
        return status
    @unknown default:
        return status
    }
}

Camera Permission

Add NSCameraUsageDescription to Info.plist. Check and request access before configuring a capture session:

import AVFoundation

func requestCameraAccess() async -> Bool {
    let status = AVCaptureDevice.authorizationStatus(for: .video)

    switch status {
    case .notDetermined:
        return await AVCaptureDevice.requestAccess(for: .video)
    case .authorized:
        return true
    case .denied, .restricted:
        return false
    @unknown default:
        return false
    }
}

Handling Denied Permissions

When the user denies access, guide them to Settings. Never repeatedly prompt or hide functionality silently.

struct PermissionDeniedView: View {
    let message: String
    @Environment(\.openURL) private var openURL

    var body: some View {
        ContentUnavailableView {
            Label("Access Denied", systemImage: "lock.shield")
        } description: {
            Text(message)
        } actions: {
            Button("Open Settings") {
                if let url = URL(string: UIApplication.openSettingsURLString) {
                    openURL(url)
                }
            }
        }
    }
}

Required Info.plist Keys

| Key | When Required |

|-----|--------------|

| NSPhotoLibraryUsageDescription | Reading photos from the library |

| NSPhotoLibraryAddUsageDescription | Saving photos/videos to the library |

| NSCameraUsageDescription | Accessing the camera |

| NSMicrophoneUsageDescription | Recording audio (video with sound) |

Omitting a required key causes a runtime crash when the permission dialog would appear.

Camera Capture Basics

Own each capture session in a dedicated controller and serialize configuration, startRunning(), and stopRunning() on the same non-main executor. Never mix main-actor configuration with detached start/stop tasks: beginConfiguration()/commitConfiguration() and session state changes must not race. The representable view only displays the preview.

Minimal Camera Manager

Load [Camera Capture](references/camera-capture.md) for the serialized-controller pattern, photo/video delegates, focus, torch, orientation, and scanning. The critical lifecycle is:

  1. Request access outside the session configuration transaction.
  2. On the capture executor, call beginConfiguration() and immediately install defer { commitConfiguration() } so every early exit balances the transaction.
  3. Add inputs and outputs only after canAddInput/canAddOutput checks.
  4. Start or stop on that same executor, then publish UI state on the main actor only after the synchronous call returns.
  5. On failure, stop, restore a fresh session fixture, fix the configuration, and rerun authorization, background/foreground, interruption, and capture checks.

Camera Preview in SwiftUI

Wrap AVCaptureVideoPreviewLayer in a UIViewRepresentable. Override layerClass for automatic resizing:

import SwiftUI
import AVFoundation

struct CameraPreview: UIViewRepresentable {
    let session: AVCaptureSession

    func makeUIView(context: Context) -> PreviewView {
        let view = PreviewView()
        view.previewLayer.session = session
        view.previewLayer.videoGravity = .resizeAspectFill
        return view
    }

    func updateUIView(_ uiView: PreviewView, context: Context) {
        if uiView.previewLayer.session !== session {
            uiView.previewLayer.session = session
        }
    }
}

final class PreviewView: UIView {
    override class var layerClass: AnyClass { AVCaptureVideoPreviewLayer.self }
    var previewLayer: AVCaptureVideoPreviewLayer { layer as! AVCaptureVideoPreviewLayer }
}

Using the Camera in a View

struct CameraScreen: View {
    @State private var cameraManager = CameraManager()

    var body: some View {
        ZStack(alignment: .bottom) {
            CameraPreview(session: cameraManager.session)
                .ignoresSafeArea()

            Button {
                // Capture photo -- see references/camera-capture.md
            } label: {
                Circle()
                    .fill(.white)
                    .frame(width: 72, height: 72)
                    .overlay(Circle().stroke(.gray, lineWidth: 3))
            }
            .padding(.bottom)
        }
        .task {
            await cameraManager.configure()
            cameraManager.start()
        }
        .onDisappear {
            cameraManager.stop()
        }
    }
}

Always call stop() in onDisappear. A running capture session holds the camera exclusively and drains battery.

Image Loading and Display

AsyncImage for Remote Images

AsyncImage(url: imageURL) { phase in
    switch phase {
    case .empty:
        ProgressView()
    case .success(let image):
        image
            .resizable()
            .scaledToFill()
    case .failure:
        Image(systemName: "photo")
            .foregroundStyle(.secondary)
    @unknown default:
        EmptyView()
    }
}
.frame(width: 200, height: 200)
.clipShape(.rect(cornerRadius: 12))

AsyncImage does not cache images across view redraws. For production apps with many images, use a dedicated image loading library or URLCache-based caching.

Downsampling Large Images

Load full-resolution photos from the library into a display-sized CGImage to avoid memory spikes. A 48MP photo can consume over 200 MB uncompressed.

import ImageIO
import UIKit

func downsample(data: Data, to pointSize: CGSize, scale: CGFloat = UITraitCollection.current.displayScale) -> UIImage? {
    let maxDimensionInPixels = max(pointSize.width, pointSize.height) * scale

    let options: [CFString: Any] = [
        kCGImageSourceCreateThumbnailFromImageAlways: true,
        kCGImageSourceShouldCacheImmediately: true,
        kCGImageSourceCreateThumbnailWithTransform: true,
        kCGImageSourceThumbnailMaxPixelSize: maxDimensionInPixels
    ]

    guard let source = CGImageSourceCreateWithData(data as CFData, nil),
          let cgImage = CGImageSourceCreateThumbnailAtIndex(source, 0, options as CFDictionary) else {
        return nil
    }

    return UIImage(cgImage: cgImage)
}

Use this whenever displaying user-selected photos in lists, grids, or thumbnails. Pass the raw Data from PhotosPickerItem directly to the downsampler before creating a UIImage.

Image Rendering Modes

// Original: display the image as-is with its original colors
Image("photo")
    .renderingMode(.original)

// Template: treat the image as a mask, colored by foregroundStyle
Image(systemName: "heart.fill")
    .renderingMode(.template)
    .foregroundStyle(.red)

Use .original for photos and artwork. Use .template for icons that should adopt the current tint color.

Common Mistakes

DON'T: Use UIImagePickerController for photo picking.

DO: Use PhotosPicker (SwiftUI) or PHPickerViewController (UIKit).

Why: UIImagePickerController is legacy API with limited functionality. PhotosPicker runs out-of-process, supports multi-selection, and requires no library permission for browsing.

DON'T: Request full photo library access when you only need the user to pick photos.

DO: Use PhotosPicker which requires no permission, or request .readWrite and let the system handle limited access.

Why: Full access is unnecessary for most pick-and-use workflows. The system's limited-library picker respects user privacy and still grants access to selected items.

DON'T: Load full-resolution images into memory for thumbnails.

DO: Use CGImageSource with kCGImageSourceThumbnailMaxPixelSize to downsample. A 48MP image is over 200 MB uncompressed.

DON'T: Block the main thread loading PhotosPickerItem data.

DO: Use async loadTransferable(type:) in a Task.

DON'T: Forget to stop AVCaptureSession when the view disappears.

DO: Call session.stopRunning() in onDisappear or dismantleUIView.

DON'T: Assume camera access is granted without checking.

DO: Check AVCaptureDevice.authorizationStatus(for: .video) and handle .denied/.restricted.

DON'T: Call session.startRunning() on the main thread.

DO: Run it on the same dedicated serial executor that owns configuration and stop operations.

Why: startRunning() is a synchronous blocking call that can take hundreds of milliseconds while the hardware initializes.

DON'T: Create AVCaptureSession inside a UIViewRepresentable.

DO: Own the session in a separate @Observable model.

Review Checklist

  • [ ] PhotosPicker used instead of deprecated UIImagePickerController
  • [ ] Privacy descriptions in Info.plist for camera/photo library
  • [ ] Loading states handled for async image/video loading
  • [ ] Large images downsampled with CGImageSource before display
  • [ ] Camera session started on background thread; stopped in onDisappear
  • [ ] Permission denial handled with Settings deep link
  • [ ] AVCaptureSession owned by model, not created inside UIViewRepresentable
  • [ ] Media asset types and picker results are Sendable across concurrency boundaries

References

  • [references/photokit-patterns.md](references/photokit-patterns.md) — Picker patterns, media loading, HEIC handling
  • [references/camera-capture.md](references/camera-capture.md) — AVCaptureSession, photo/video capture, QR scanning
  • [references/image-loading-caching.md](references/image-loading-caching.md) — AsyncImage, caching, downsampling
  • [references/av-playback.md](references/av-playback.md) — AVPlayer, streaming, audio

想直接用这个技能?

本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。