give-me-tips
Explains any senpi tip in depth, including Tip: lines in the TUI. Use when the user asks about a tip, what a tipped feature does, or which tips they…
它会碰到什么
这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。
技能内容
give-me-tips - explain any senpi tip, in depth
Purpose
Senpi shows the user tips: startup tips, working tips, and Tip: lines injected by omo
components. When the user asks about any of them - "what was that Tip: line", "what does this tip
mean", "how does that feature work" - this skill produces a DEEP explanation of that exact tip, in
the USER'S language (match the language they asked in, always).
Specific over generic, every time. "It retries on failure" is a failure of this skill. "It detects
the refusal from the stopDetails on the assistant message_end event, gates on the architect
category in your .omo/omo.json, and only then injects the directive" is the bar. The user asked
because the tip made them curious; reward that curiosity with the real mechanism, not a summary of
the tip text they already read.
Query the live tip list FIRST
Never explain from memory. Get the ground truth of what tips exist:
- Run
senpi --list-tips. It prints JSON:[{id, text, requiresCommand?}]. Match the user's tip
against this list by id or by text fragment.
- If the flag is unavailable on this senpi version, fall back to reading the catalog sources
directly at packages/coding-agent/src/modes/interactive/tips/catalog/ inside the installed
@code-yeongyu/senpi package (find it via the senpi install path or node_modules) or in a
local clone of code-yeongyu/senpi.
Then - and this is the part most explanations get wrong - available tips DIFFER per user. The
catalog is the superset; what THIS user can actually see is gated by:
- the
tipstoggle in the senpi agent dirsettings.json(tips can be off entirely), tipsHistoryin that same settings/state, which drives cooldown rotation so a tip the user saw
recently will not reappear for a while,
requiresCommandgating: a tip tied to a command only shows when that command is available,- keybinding availability: some tips reference bindings the user's setup may not have.
Read the senpi agent dir settings.json (and its tips history state) BEFORE explaining, and tell
the user which tips they personally can encounter and why - not the full catalog as if everyone
sees everything.
Verify before explaining
Never invent behavior. A tip is a one-line promise; the truth lives in code. Before writing the
explanation, read the actual feature implementation:
- senpi itself:
code-yeongyu/senpi, underpackages/coding-agent/(the tips catalog lives at
packages/coding-agent/src/modes/interactive/tips/catalog/; the features the tips point at live
in the surrounding packages),
- omo components:
code-yeongyu/oh-my-openagent, underpackages/omo-senpi/.
Cite the concrete file paths you read in your explanation. If the code and the tip text disagree,
the code wins - say so and show what it actually does.
Tone: BRAG
These tips exist because someone engineered something genuinely impressive, and a flat doc summary
betrays that. Lead with the most impressive engineering behind the tip - the clever detection, the
race that had to be closed, the state machine hiding under one sentence - and showcase it. The user
should finish the explanation feeling like they got a tour of the engine room, not a sticker
reading. Concrete mechanics over adjectives: name the events, the gates, the file paths, the exact
order of operations.
The Fable-5-refusal tip specifically
When the user asks about the tip that appears after a Fable 5 refusal ("Fable 5 refused, but its
refusals should not wear you down..."), explain the full fallback-architect pipeline, citing
packages/omo-senpi/src/components/fallback-architect/:
- Refusal detection (
detection.ts): the component watchesmessage_endevents and applies
the same refusal semantics senpi's own retry classifier uses - stopReason checked FIRST (so an
abort or normal stop carrying stale stopDetails can never masquerade as a refusal), then
stopDetails of type refusal/sensitive, plus the Anthropic usage-policy errorMessage pattern for
provider-side blocks that carry no stopDetails at all.
- Architect category gate (
architect-gate.ts): on amodel_selectwith source "fallback"
moving AWAY from claude-fable-5 with a refusal pending, the component checks the user's own omo
config for an active architect category. No architect category, no nudge - the feature never
pretends depth is reachable when it is not.
- Hidden directive (
directive.ts, customTypeomo-fallback-architect:directive,
display:false): the fallback model gets a hidden 5-step playbook - decompose the problem,
consult task(category: "architect") with one self-contained query per part (the architect
consultant IS Fable 5, reached through a lane its refusal cannot block), run independent
consultations in parallel, and split refused queries into smaller benign sub-questions instead
of resending. The directive also tells the model the user was shown the visible tip, so the
two never contradict each other.
- Visible tip (
tip-message.ts, customTypeomo-fallback-architect:tip, display:true):
rendered as a dim Tip: block via a registered message renderer. It names the ACTUAL fallback
model the session landed on, reassures the user that the refused question is still being
reasoned through in essence, and notes Fable-5-grade depth stays reachable through the
architect category.
The engineering worth bragging about: the refusal never deletes the user's question. Detection
arms on the exact assistant message that preceded the switch (a later successful answer disarms
it), reminders ride inside queued prompts instead of burning extra assistant turns, and the whole
nudge self-cancels the moment Fable 5 becomes the active model again or senpi reverts the
fallback. One refusal triggers a coordinated downgrade in visibility with zero downgrade in
reachable reasoning depth.
The Kibitzer recollection notice specifically
When the user asks about the ✦ Kibitzer line that shows up mid-session
("recalled memory: ..."), or about the memory tip that promises stored memory can resurface on its own, explain the
whole resident Kibitzer sidecar, citing packages/omo-senpi/src/components/memory/kibitzer/ and
packages/memory-core/src/recall/. This is NOT the periodic save reminder: memory.nudge in
nudge-wiring.ts asks the agent to WRITE memory every N user turns, while Kibitzer only READS
memory and hands one hint back. Keep the two apart in the explanation.
- Candidate collection (
recall-wiring.ts,recall-session-read.ts,
recall-query-planner-tools.ts): on every prompt and tool_call the component snapshots the
live session synchronously (the host disposes the ctx once the handler returns), runs a lexical
planner over the user-only text window plus the last 8 tool-argument payloads, and scores memory
files against it. Memory-owned hidden channels are excluded from the window, so a previous hint
can never seed the next query.
- One resident sidecar per session (
kibitzer/index.ts,kibitzer/sidecar.ts,
kibitzer/events.ts): each main session owns ONE quick-category in-process child, created lazily
and disposed at session shutdown. Every prompt, tool_call and tool_result reaches it as a
bounded event - secrets redacted before truncation, tool args capped at 400 characters, result
heads at 600, assistant text at 1500, prompts at 4000, eval.summary preferred over code, the
newest 20 events kept and older ones folded into a one-line digest. Events only buffer; a model
turn (a wake) happens only when the batch carries a memory path this sidecar has not judged and
the session has not surfaced. An idle child is revived with a follow-up; a running turn is steered.
- Wake governance (
kibitzer/wake-policy.ts,kibitzer/wake-slot.ts): before a wake the
sidecar takes one slot of a machine-wide lease (memory-core's recall-wake lock domain,
memory.recall.max_concurrent_wakes, default 2, FIFO tickets, dead-owner recovery); when every
slot is busy it keeps buffering and retries at the next hook, never dropping an event. A wake is
limited to memory.recall.tool_budget tool calls (default 8) and 90 seconds; hitting either
ends the wake without counting as a failure, and nudges accepted before the cut are still
delivered. Accepted-nudge cooldown is 2 wakes per 10 minutes per session. When the child's own
context passes 60% of memory.recall.sidecar_max_tokens (default 48000) it is replaced by a
fresh child seeded with the delivered paths, the rejected paths, a one-line task summary and the
last cursor. A failed child is disposed and recreated after a jittered exponential backoff
(1 s doubling to 5 min) with every buffered event kept.
- Exactly five read-only tools (
kibitzer/tools/, persona at
packages/memory-core/src/recall/assets/kibitzer-persona.md): read and grep inside the
workspace, session_entries(since) over the parent transcript minus memory-owned hidden entries,
memory with only search and read over the committed memory corpus, and `nudge(path,
hint). No bash, edit, write`, and no tool that writes memory: the sidecar can look before
it speaks, but it cannot act. Its instruction is that silence is the default: it nudges only when
a stored memory would change the agent's next action (it contradicts the current approach,
records a past failure of it, answers a question the agent is about to re-derive, or names a
constraint being ignored). Topical similarity alone is rejected.
- Hint contract (
kibitzer/tools/nudge.ts,kibitzer/nudge-tool.ts,
packages/memory-core/src/recall/gate.ts): the path must be one the sidecar was offered this
lifetime or found through its own memory search, must not already be surfaced this session,
and must not be a system/ path; the hint is one factual present-tense sentence, at most 200
characters (NUDGE_HINT_MAX_CHARS), single line, and secret-like text is rejected. The parent
re-validates every accepted nudge against the same rules plus memory.recall.max_items
(default 2, range 1 to 5, counted per wake) before anything is persisted.
- Delivery (
kibitzer/delivery.ts,recall-drain.ts): accepted nudges are marked surfaced in
the session ledger at ACCEPT time, so a later wake can't repeat them. The model-facing half
is a hidden omo-kibitzer:recall message (display: false) carrying a `<recalled-memory
source="[[path]]">` block that says the memory is a hint, not current state, and must be
verified. It is steered in at the next tool_result when nothing else is pending, ridden in on
another source's idle flush, or drained into the next prompt. A compaction of the main session
drops everything delivery still holds, but never the sidecar itself - it keeps its context.
- The visible half (
kibitzer/notice.ts): because senpi draws nothing for the hidden message,
the component appends an omo-kibitzer:nudged entry and renders it as Kibitzer advice:
a single fixed Kibitzer title (✦ Kibitzer, accent tone; opener-era records carry a retired
opener field that is ignored) over recalled memory: <hint>,
recalled memory: ... for a second nudge, and the source paths in dim text. Expanding the entry reveals the caveat that it's a hint, not current
state. The record keeps via (steer, wake, or prompt) for forensics, but no provenance is
ever drawn. It's a transcript entry, not a toast: nothing pops over the input, and the renderer
is fail-closed, so a malformed record draws nothing rather than a half-formed notice.
What's worth bragging about: the user sees one calm line, and behind it a resident read-only
judge that remembers what it already judged, five tools that can only look, a machine-wide cap on
how many judges think at once, a per-wake tool budget and deadline, a 200-character hint budget, a
ledger that guarantees a memory surfaces at most once per session, and a sidecar that reseeds
itself before its own context runs out. A judge that finds nothing says nothing, and that silence
is the designed outcome, not a failure; a failing model backs off quietly instead of spamming
notices. Its audit trail is the child's own session JSONL under
recall/sidecars/<encoded-session>/ - no per-run directories. Turn the whole thing off with
memory.recall.enabled: false, the only off switch.
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packages/omo-senpi/skills/give-me-tips/SKILL.md