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技能内容

Apple Human Interface Guidelines (HIG) Expert

A skill focused on shipping apps that feel native on Apple platforms.

Covers the underlying HIG principles, platform-specific patterns, native

component selection, and accessibility expectations.

This skill is opinionated about native conventions. It's not the

right skill if your goal is to maximize cross-platform UX uniformity over

native fit (see web design guides for that).

When to use this skill

  • Designing or reviewing an iOS / iPadOS / macOS / watchOS / tvOS / visionOS app
  • Auditing an existing app for HIG compliance
  • Picking the right native component (sheet vs popover vs full-screen)
  • Adapting an app from one Apple platform to another
  • Reviewing typography, color, spacing, and motion against HIG
  • Auditing accessibility against Apple's accessibility expectations
  • Onboarding a designer or PM new to Apple-platform design

Inputs the advisor expects

  • Target platform(s) and version range (iOS 17+, macOS 14+, etc.)
  • App type (utility, productivity, social, games, media)
  • Current designs / screenshots (described or referenced)
  • Stack: SwiftUI vs UIKit / AppKit, recent or legacy codebase
  • Accessibility maturity (WCAG audit done; VoiceOver tested)

Workflows

Workflow 1 — Audit screens for HIG compliance

  1. Describe or reference each screen.
  2. Run hig_compliance_checker.py with the screen inventory.
  3. Address findings by category (navigation, typography, controls, spacing, motion).
python3 apple-hig-expert/scripts/hig_compliance_checker.py \
  --input screens.json --format markdown

Workflow 2 — Pick the right component for a flow

  1. Describe the interaction goal.
  2. Use component_pattern_lookup.py to surface candidate patterns,

trade-offs, and platform-specific guidance.

python3 apple-hig-expert/scripts/component_pattern_lookup.py \
  --platform ios --goal "show options without leaving context" --format markdown

Workflow 3 — Audit accessibility against Apple expectations

  1. Capture screen inventory + accessibility attributes (labels, hints, traits).
  2. Run accessibility_auditor.py to surface gaps.
  3. Use Apple Accessibility Inspector to validate.
python3 apple-hig-expert/scripts/accessibility_auditor.py \
  --input a11y_state.json --format markdown

Decision frameworks

Sheets vs popovers vs full-screen

| Pattern | When to use | Platform |

|---------|-------------|----------|

| Sheet (medium / large) | Modal task with clear escape | iOS, iPadOS, macOS, visionOS |

| Popover | Context-anchored options, brief | iPadOS (compact: replaced with sheet), macOS |

| Full-screen cover | Immersive task, e.g., photo editing | iOS |

| Push (navigation stack) | Hierarchical drill-in | iOS, iPadOS |

| Inspector | Persistent secondary content | macOS, iPadOS |

| Toolbar item | Quick action on current context | All |

Common mistake: popover on compact iPhone (it becomes a sheet automatically;

design for both).

When to use SwiftUI vs UIKit

  • SwiftUI — new apps, simple-to-moderate complexity, multi-platform from one codebase
  • UIKit — legacy code, complex interactions not yet ergonomic in SwiftUI, performance-sensitive
  • Mixed — common; embed SwiftUI in UIKit hosts or vice versa

The trend (2026) is SwiftUI-first for new development; UIKit retains

strength in performance-sensitive lists and complex gesture handling.

Color and dark mode

  • Use semantic colors (systemBackground, secondaryLabel) — they

adapt to light/dark mode automatically

  • Avoid hardcoded hex values for system-feeling content
  • Test in both light + dark mode + increased contrast settings
  • Brand colors: assess contrast in both modes; use Asset Catalog with

separate light/dark variants

Typography

  • Use Dynamic Type styles (largeTitle, body, caption) — they

scale with user accessibility settings

  • Don't hardcode font sizes for body text
  • Custom fonts: still respect Dynamic Type through UIFontMetrics /

SwiftUI dynamicTypeSize

  • Test at largest Dynamic Type setting; design must remain usable

Common engagements

"Help me adapt our iPhone app for iPad"

  1. Identify navigation: sidebar (NavigationSplitView) vs tabs at iPad sizes
  2. Use Inspector for secondary content
  3. Convert sheets to popovers where appropriate
  4. Adapt to multitasking (split view, slide over)
  5. Add hardware support: Pencil, keyboard shortcuts, pointer interactions

"Our app feels un-Apple-y. What's wrong?"

  1. Check typography — using Dynamic Type styles, not hardcoded sizes?
  2. Check colors — semantic colors, dark mode parity?
  3. Check spacing — multiples of 4 or 8; not custom every-screen
  4. Check controls — using native ones, not custom toggles/buttons?
  5. Check navigation — does back gesture work? Does state persist correctly?

"Make our app accessible"

  1. Every interactive element has a label
  2. Decorative images marked accessibilityHidden
  3. Focus order makes sense for VoiceOver
  4. Custom controls have correct accessibilityTraits
  5. Touch targets ≥44pt × 44pt
  6. Color isn't the only way information is conveyed
  7. Reduced motion respected
  8. Test with VoiceOver, Voice Control, Switch Control, Dynamic Type max

Anti-patterns to avoid

  • Custom UI for things iOS already provides. Use native; users expect it.
  • Hardcoded font sizes. Breaks Dynamic Type; breaks accessibility.
  • Same UI across all Apple platforms. Each platform has different conventions.
  • Hamburger menu on iOS. Tab bar is more discoverable.
  • Modal-heavy navigation. Apple's nav stack is the primary pattern.
  • Custom navigation bar. Use the system one; users know how it works.
  • Ignoring safe area insets. Content gets clipped behind notches and home indicators.
  • No haptic feedback on iOS. Apps that use it feel premium.
  • No keyboard support on iPad. Power users will leave.

References

  • references/hig-fundamentals.md — principles, design language, foundational patterns
  • references/ios-component-patterns.md — sheets, navigation, controls, gestures, lists
  • references/cross-platform-considerations.md — iPad, Mac, Watch, TV, Vision differences

Related skills

  • product-team/product-designer — broader product design
  • product-team/ui-design-system — design system construction
  • product-team/ux-researcher-designer — research informing design
  • engineering/senior-frontend — implementation

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