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frontend-design-direction

フロントエンド設計の方向性、美的原則、および一貫した設計言語実装。

不碰外部(只输出文字)无严重或高危命中affaan-m/ECC

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技能内容

Frontend Design Direction

Use this skill when the work is not just making UI function, but making it feel

purposeful, polished, and appropriate to the product domain.

Source: salvaged from stale community PR #1659 by linus707.

Note: ECC intentionally does not rebundle the canonical Anthropic

frontend-design skill. Install that from anthropics/skills when you want the

official upstream skill. This skill is the ECC-specific design-direction salvage

of the useful local guidance from #1659.

When to Use

  • The user asks to build a web page, app, dashboard, artifact, component, or UI.
  • The user asks to make an interface more polished, distinctive, beautiful, or

less generic.

  • The implementation needs visual hierarchy, typography, color, motion, layout,

and interaction choices.

  • The current UI works but reads as flat, generic, templated, or mismatched to

the audience.

Design Direction

Before coding, choose a specific direction:

  1. Purpose: what job does the interface do?
  2. Audience: who repeats this workflow, and what do they need to scan first?
  3. Tone: utilitarian, editorial, playful, industrial, refined, technical,

maximal, minimal, dense, calm, or another explicit direction.

  1. Memorable detail: one design idea that makes the result feel intentional.
  2. Constraints: framework, accessibility, performance, responsiveness, and

existing design system.

Match the direction to the domain. A SaaS operations tool should usually be

dense, quiet, and scannable. A portfolio, launch page, game, or editorial piece

can be more expressive. Do not force a landing-page composition onto a tool that

needs repeated daily use.

Implementation Guidance

  • Build the actual usable experience as the first screen unless the user

explicitly asks for marketing copy.

  • Use existing project components, tokens, icon libraries, and routing patterns

before introducing a new visual system.

  • Use real or generated visual assets when the interface depends on images,

products, places, people, gameplay, charts, or inspectable media.

  • Prefer contextual typography and spacing over generic oversized hero text.
  • Keep palettes multi-dimensional: avoid a UI dominated by one hue family.
  • Use CSS variables or existing design tokens so the direction remains

coherent across states.

  • Design responsive constraints explicitly: grids, aspect ratios, min/max

sizes, stable toolbars, and fixed-format controls should not shift when labels

or hover states appear.

  • Use motion sparingly but deliberately. Prefer high-signal transitions that

clarify state over decorative animation.

  • Verify text fit on mobile and desktop. Long labels must wrap or resize

cleanly rather than overflowing.

Anti-Patterns

  • Do not default to common generated patterns: purple gradients, decorative

blobs, oversized cards, vague hero copy, or stock-like atmospheric media.

  • Do not add UI cards inside other cards.
  • Do not use a single decorative style everywhere when the domain calls for

restraint.

  • Do not hide the primary product, tool, object, or workflow behind generic

marketing sections.

  • Do not add a new dependency for a design flourish unless it clearly pays for

itself.

  • Do not describe the UI's features inside the UI when the controls can speak

for themselves.

Review Checklist

  • The first viewport immediately communicates the product, workflow, or object.
  • The visual hierarchy supports scanning and repeated use.
  • Typography fits the container and does not overlap adjacent content.
  • Color choices have contrast and do not collapse into a one-note palette.
  • Icons are used for familiar tool actions where available.
  • Responsive layout has stable dimensions for boards, grids, toolbars,

controls, tiles, and counters.

  • Assets render and carry the subject matter instead of acting as filler.
  • Motion improves orientation and does not mask sluggishness.
  • The result matches the repo's existing frontend conventions unless there is a

clear reason to depart.

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该仓技能数903
原文件路径docs/ja-JP/skills/frontend-design-direction/SKILL.md

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同名技能的其他版本

有 2 个不同仓库或目录里都有叫 frontend-design-direction 的技能。它们内容并不相同,别混用:

  • affaan-m/ECC — Set an ECC-specific frontend design direction for production UI work. Use when building or