godot-csharp
Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.
它会碰到什么
扫了多少2 个文本文件,3 KB
它会碰到什么不碰外部(只输出文字)
命中总数0 处
命中统计严重 0 · 高 0 · 中 0 · 低 0
这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。
技能内容
Godot C# Skill
C# programming for Godot Engine development.
Overview
This skill provides capabilities for implementing game logic using C# in Godot, leveraging .NET integration.
Capabilities
C# Integration
- Node class inheritance
- Attribute-based exports
- Signal definitions
- Callable system
.NET Features
- NuGet packages
- Async/await patterns
- LINQ queries
- .NET libraries
Interoperability
- Call GDScript from C#
- Expose to GDScript
- Handle Variant types
- Manage signals
Performance
- Struct usage
- Memory management
- Object pooling
- Span usage
Prerequisites
- Godot 4.0+ with .NET support
- .NET SDK installed
- C# IDE (VS Code, Rider)
Usage Patterns
Node Script
using Godot;
public partial class Player : CharacterBody2D
{
[Export]
public float Speed { get; set; } = 200f;
[Signal]
public delegate void HealthChangedEventHandler(int newHealth);
private int _health = 100;
public override void _Ready()
{
// Initialize
}
public override void _PhysicsProcess(double delta)
{
var velocity = Vector2.Zero;
velocity.X = Input.GetAxis("move_left", "move_right");
velocity.Y = Input.GetAxis("move_up", "move_down");
Velocity = velocity.Normalized() * Speed;
MoveAndSlide();
}
}
Signal Connection
button.Pressed += OnButtonPressed;
// or
button.Connect("pressed", Callable.From(OnButtonPressed));
Best Practices
- Use partial classes
- Leverage NuGet packages
- Handle node lifecycle
- Profile memory usage
- Use source generators
References
想直接用这个技能?
本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。
它属于哪个仓库
星标★ 1,796
本站分层T1
该仓技能数2115
原文件路径
library/specializations/game-development/skills/godot-csharp/SKILL.md