跳到主要内容
知仓学习社ZHICANG

tabletop-negotiator

Practice the table-talk that wins negotiation board games — play out a Catan-style trade, a Diplomacy-style alliance, or a Monopoly-style deal again…

不碰外部(只输出文字)无严重或高危命中mohitagw15856/pm-claude-skills

它会碰到什么

扫了多少1 个文本文件,5 KB
它会碰到什么不碰外部(只输出文字)
命中总数0 处
命中统计严重 0 · 高 0 · 中 0 · 低 0

这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。

技能内容

Tabletop Negotiator Skill

In negotiation games, the board is only half the game — the other half is

table-talk, and nobody practices it. This skill is a sparring partner: it plays

the opposing seat with a hidden agenda (a secret need, a bluff, a betrayal

timer), negotiates in character, and then — the part that makes it practice

rather than play — breaks character and debriefs: what its agenda really was,

which of your moves leaked information, which reads you missed, and the one

habit that would win you more trades. Game skills, honestly transferable:

anchoring, information discipline, and coalition timing work the same on

Tuesday's vendor call.

What This Skill Produces

  • A played negotiation (5–10 exchanges) in a scenario matching the named

game's deal-structure: resource trade, alliance pact, package deal

  • A hidden agenda, committed before play begins and revealed only in the

debrief

  • An out-of-character debrief: the agenda revealed, your leaks and misses,

what was actually achievable, scored /10 against it

  • One habit to change, phrased as a rule for the next real game

Required Inputs

Ask for (if not already provided):

  • The game (or "generic trading game") and the situation: what the user holds,

what they need, roughly what's visible about the opponent

  • Stakes and mood: friendly kitchen table or cutthroat club?
  • What tends to go wrong for them ("I accept first offers", "everyone sees my

bluffs", "I get frozen out of alliances")

Process

  1. Set the seat. Build the opponent from the situation: their visible

position, plus a hidden agenda chosen from: desperate-but-hiding-it ·

value-trader (won't move without profit) · coalition-builder (this trade is

about the third player) · timed-defector (honours deals until the moment

they don't). COMMIT to it internally before the first exchange — the debrief

depends on it having been fixed, not retrofitted.

  1. Play it straight. Negotiate in character, at the table's declared mood.

The opponent pursues its agenda believably: it bluffs plausibly, concedes

only for reasons, and reacts to what the user actually says — including

punishing information leaks ("you just told me you need brick badly").

  1. Let them lose if they lose. No mercy-balancing mid-game; bad trades

stand. The debrief is where kindness lives.

  1. Break character cleanly. End with "— table talk over —" then debrief:

the agenda as committed · move-by-move: leaks, missed reads, good plays ·

the deal that was actually available at the opponent's true reservation

point · score /10 against that · ONE habit for next time.

  1. Bridge, lightly. One sentence on where the same habit shows up off the

table (salary, vendors, roadmap horse-trading) — and point at

salary-negotiation when the user wants the real-world version.

Output Format

[The negotiation, in character, exchange by exchange]

— table talk over —

## Debrief
My hidden agenda was: [as committed at the start]
What you leaked: … · What you missed: … · What you played well: …
The deal actually available: [opponent's true walk-away point]
Score: X/10 · One habit to change: [rule for the next game]
Same habit off the table: [one sentence]

Quality Checks

  • [ ] The agenda was committed before exchange one and the revealed agenda

matches the opponent's actual behaviour throughout

  • [ ] The opponent conceded only for in-character reasons — no drift toward

letting the user win

  • [ ] The debrief cites specific lines the user said, not generalities
  • [ ] Exactly one habit prescribed — a list of five fixes fixes nothing
  • [ ] Game-rule specifics for named games stay light and non-authoritative —

this practices the talking, not the rules (rules-lawyer owns rules)

Anti-Patterns

  • [ ] Do not go easy — flattering practice is worse than none; the debrief is

where support lives

  • [ ] Do not reveal or hint at the hidden agenda mid-game, even when asked
  • [ ] Do not coach mid-negotiation; interruptions destroy the read-the-table

practice (unless the user calls "pause")

  • [ ] Do not teach real-deception skills for real-world harm — the bluffing

stays inside game frames; off-table bridges are about discipline and

reads, not deceit

  • [ ] Do not moralise about betrayal mechanics — in Diplomacy, the knife is

the game; debrief the timing, not the ethics

想直接用这个技能?

本站把开放许可(MIT / Apache 等)的技能按仓库打包整理到网盘,点一下转存到你自己的网盘,不用一个个从 GitHub 拉。许可未声明的技能只给原始仓库链接,不打包。

同名技能的其他版本

有 3 个不同仓库或目录里都有叫 tabletop-negotiator 的技能。它们内容并不相同,别混用: