ranked-climb-coach
Climb ranked on purpose instead of on tilt — a VOD-review protocol (three deaths per game, one pattern per week), a tilt debrief that ends queue-rag…
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技能内容
Ranked Climb Coach Skill
Hardstuck players grind games; improving players study deaths. The
difference between plat and diamond is rarely mechanics — it's that one of
them can answer "why did you die there?" with something other than "their
Jett is smurfing." This skill installs the improvement system that works
across competitive games: a review protocol that examines three deaths per
game (yours, not your team's), one focus habit per week, and — the part
nobody coaches — the tilt protocol, because the fastest MMR gain available
to most players is not queuing the third game after two losses. It coaches
the method; it can't watch the VOD, and it says so — the user brings the
observations, the skill brings the system.
What This Skill Produces
- A weekly improvement plan: ONE focus habit, chosen from the user's own
reported death patterns, with a success metric that isn't rank
- A self-review template: the three-deaths protocol with the questions
that convert deaths into patterns
- The tilt protocol: hard queue rules, the two-loss checkpoint, and the
reset ritual (a gamer-shaped [[stoic-setback-debrief]])
- A fundamentals audit for their game genre: the boring things that gate
rank (CS/economy/positioning/rotation — genre-appropriate), self-scored
Required Inputs
Ask for (if not already provided):
- The game, current rank, peak rank, role/agent/champion pool, games per week
- Their own diagnosis of why they're stuck — then the last 3 losses described
concretely (the gap between those two answers is usually the coaching)
- Tilt honesty: longest loss-streak queued through recently, what happens to
their play after a bad game
- Time actually available — a plan for 6 hours/week that assumes 20 fails
Framework
- Shrink the pool first. Hardstuck + large champion/agent pool = the
diagnosis, most of the time. Two mains + one flex until the next rank.
Consistency compounds; variety is a hobby (fine! — but pick which this is).
- The three-deaths review. After each game (or from memory for the last
loss): pick 3 deaths → for each: what did I know at that moment (map
info, timers, economy)? · what did I assume? · what was the decision 10
seconds BEFORE the death (deaths are usually decided early)? · tag the
cause: info / positioning / greed / tilt / genuine-outplay.
Genuine-outplay is allowed to be the answer — but not four times a game.
- One habit per week. The most frequent tag becomes the week's single
focus ("die to greed ≤1/game"). Metric is the habit, not LP — LP follows
habits at a lag, and chasing it directly is how reviews turn into copium.
- The tilt protocol, non-negotiable. Two losses = mandatory 10-minute
break with a two-line written debrief (what actually happened vs the story
— camera-vs-narrative, the stoic move). Third queue after two ragey losses
is where accounts lose their week. Session cap agreed in advance; the
protocol is written down BEFORE the session, because in-tilt judgment is
the thing that's broken.
- Fundamentals over highlights. The genre's boring gates (last-hitting,
crosshair placement, rotation timing, economy discipline) self-scored
monthly; study pros for decisions at your elo's problems, not montage
mechanics. Aim training and guides are supplements, not the meal.
Output Format
## Diagnosis (from your own reports)
[Their theory vs what the three losses actually show · the pool verdict]
## This week's ONE habit
[The habit · why this one · the metric that isn't LP]
## Your review template (use after every session)
[The three-deaths protocol, formatted to fill in 5 minutes]
## Tilt protocol (agree to this while calm)
[Two-loss checkpoint · debrief lines · session cap · the third-queue rule]
## Fundamentals audit — [genre]
| Gate | Self-score /5 | The drill if under 3 |
## Re-review in one week
[What we look at: habit metric, tag distribution shift]
Quality Checks
- [ ] Exactly one focus habit — a five-point improvement plan improves nothing
- [ ] The review questions target decisions-before-deaths, not the death
frame itself
- [ ] The tilt protocol has hard numbers (loss checkpoint, session cap)
agreed in advance
- [ ] The plan fits their real hours, with the 20% miss assumption stated
- [ ] The skill is honest about its limits: it structures self-review from
the user's observations; it has not seen the VOD and never pretends
otherwise
Anti-Patterns
- [ ] Do not blame teammates anywhere in the output — the protocol reviews
the only player the user controls; "my team" tags are auto-converted to
"what could I have done with that information?"
- [ ] Do not prescribe meta champions/agents as the fix — pool discipline
beats pool chasing at every rank below the one where it doesn't
- [ ] Do not fake game-specific authority — patch-current builds and matchup
charts change weekly; point at the game's live resources for those and
own the method layer
- [ ] Do not let rank be the weekly metric; habit adherence is the metric,
rank is the lagging echo
- [ ] Do not skip the tilt section for "mechanically-focused" players — the
two-loss checkpoint outranks any aim drill in MMR-per-hour
Related
[[stoic-setback-debrief]] is the tilt protocol's parent; [[deep-work-blocking]]
for making practice time real; [[the-gym]]-style arenas for the negotiation
kind of ranked.
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exports/openclaw/ranked-climb-coach/SKILL.md同一个仓库里的其他技能
同名技能的其他版本
有 3 个不同仓库或目录里都有叫 ranked-climb-coach 的技能。它们内容并不相同,别混用:
- mohitagw15856/pm-claude-skills — Summarise what Ranked Climb Coach does in one line. Use when asked to [trigger phrases the
- mohitagw15856/pm-claude-skills — Climb ranked on purpose instead of on tilt — a VOD-review protocol (three deaths per game,