flowchart
Turn a process, workflow, or decision logic into a clean flowchart. Use when asked to diagram a process, map a workflow, visualize steps/branches, o…
它会碰到什么
这一栏是扫描器报的事实,不是结论。命中多不等于有毒(安全工具、规则库、示例脚本本来就会包含危险写法),命中少也不等于干净。它和你手上的凭据、文件、网络有什么关系,需要你自己看。
技能内容
Flowchart Skill
A wall of prose describing a process is hard to follow; a flowchart makes the steps, branches, and
dead-ends obvious at a glance. This skill turns a described process into a clean, correctly-structured
Mermaid flowchart — with real decision diamonds, parallel paths, and end states — not a vague
box-and-arrow sketch.
Required Inputs
Ask for these only if they aren't already provided:
- The process — what happens, roughly in order (steps, who does what).
- Decision points — where the path branches, and on what condition.
- Start and end states — where it begins and the possible outcomes (success, rejection, error).
- Direction preference (optional) — top-down (
TD) for most processes, left-right (LR) for pipelines.
If the process is ambiguous, state the assumption you made rather than inventing steps.
Output Format
[Process name] — flowchart
A one-line summary of what the chart shows.
flowchart TD
A([Start]) --> B[First step]
B --> C{Decision?}
C -->|Yes| D[Path A]
C -->|No| E[Path B]
D --> F([Done])
E --> F
Legend / notes
- Rounded nodes
([ ])= start/end, rectangles[ ]= actions, diamonds{ }= decisions. - Call out any swimlane/owner, SLA, or branch that needs attention.
Assumptions — anything you inferred about the process.
Mermaid Rules (so it renders)
- Start with
flowchart TD(orLR). Give every node a short ID (A,step1) and a label. - Decisions are
{ }with labelled edges:C -->|Yes| D. - Keep labels short; put detail in the notes, not inside the node.
- Avoid unescaped parentheses/quotes inside labels — they break parsing. Use plain text.
- One concept per node; don't cram a sentence into a box.
Quality Checks
- [ ] Every decision diamond has all its branches labelled and leading somewhere (no dangling paths)
- [ ] There is a clear start and at least one explicit end state
- [ ] Node shapes are used meaningfully (action vs decision vs start/end)
- [ ] The Mermaid block is syntactically valid and renders without edits
- [ ] Assumptions about ambiguous steps are stated, not silently invented
Anti-Patterns
- [ ] Do not produce a linear chain when the real process has branches — capture the decisions
- [ ] Do not stuff full sentences into nodes — keep labels short, move detail to notes
- [ ] Do not leave a decision with only one labelled branch — show what happens on every condition
- [ ] Do not use parentheses or quotes inside labels in a way that breaks Mermaid
- [ ] Do not invent steps to fill gaps — flag what you assumed
Based On
Process mapping / flowcharting practice (ANSI flowchart conventions), expressed as renderable Mermaid.
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同名技能的其他版本
有 3 个不同仓库或目录里都有叫 flowchart 的技能。它们内容并不相同,别混用:
- mohitagw15856/pm-claude-skills — Turn a process, workflow, or decision logic into a clean flowchart. Use when asked to diag
- mohitagw15856/pm-claude-skills — Turn a process, workflow, or decision logic into a clean flowchart. Use when asked to diag